So… you’re a tentacle. Whether by choice or some rather disturbing curse, I do not know. But the fact is, in The Majesty of Colors Remastered – and the original, for that matter – you’re a tentacle. Oh, and you get to decide who lives, who dies, and who… gets dragged to the depths for the trip of a lifetime? Okay, so I may have made that last part up. Or did I?
Yeah, fairly certain I did, although it wouldn’t surprise me if the developers included something along those lines, amidst the game’s many different endings. None of which will take an overly long time to reach, and this probably goes without saying, but… your actions depict which you get. Obviously, I know, but there are those out there who believe actions in games are without consequence.
Last night I had a dream.
I floated in darkness, immense, squamous. My mind flowed like my body, slowly and sinuously, tremendous wheels both too slow and too fast for me to describe to you now.
I was perfect, and titanic, and serene. But then, as I moved through the cold abyss, I saw a light. And as I came near, I saw something… wonderful.
Now, as for what is going on with the whole ‘remastered bit’, see, The Majesty of Colors Remastered began life back in 2008 as a much simpler Flash game. Yes, Flash. That awful, buggy, exploitable format which will soon be but a thing of the past (come 2020). Anyway, this time around, all the heavy lifting will be done by Unity, which among other things means… more platforms!
Rather than being restricted to a web browser, The Majesty of Colors Remastered will be playable on Windows, OS X, Linux, iOS and Android. That’s a lot and good on them for not leaving the two latter out, because the aforementioned ‘brief playthroughs and a multitude of different endings’ bit makes this one perfect for mobile devices, really.