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‘Tetrobot and Co.’ Trailer Offers a Glimpse at Blocks That Matter Follow-Up

June 20th, 2013 Wraithkal News
‘Tetrobot and Co.’ Trailer Offers a Glimpse at Blocks That Matter Follow-Up

Back in 2011, developer Swing Swing Submarine released a game about the little Tetrobot that could, Blocks That Matter, a game that I enjoyed a lot. Over the years, this blocky 2D platformer/puzzle hybrid has enjoyed success on several platforms, but that was then and this is now: meet its spiritual successor Tetrobot and Co., now with (early) gameplay footage.

Where Blocks That Matter was all about drilling blocks to move them around and create a path through each level, Tetrobot and Co. seem to mix things up in all the right ways. Gone are the days of jumping around, drilling blocks to pick them up, and creating a path to the level exit with them; in fact, you won’t even be playing as Tetrobot. Instead, the protagonist is a machine whose sole purpose is to repair broken Tetrobots.

You know that old saying, “the more things change, the more they stay the same”? Well, in a way that’s how it is with Tetrobot and Co., compared to Blocks That Matter. While the platforming elements have been replaced with ‘point & click’-ish controls, the block manipulation aspect has been brought back, more or less intact. As long as a block is within Psychobot’s line of sight, it can be picked up and thrown around – no time-consuming drilling required! And just like in Blocks That Matter, each block type has a unique property (ie. wood burns, TNT, well, explodes, and so on), all of which will be used to alter the environment and help you reach the exit. There are also lasers, slime, and other hazards to avoid… this repairman repair bot can’t seem to catch a break!

I don’t know about you, but I can’t wait to get my hands on Tetrobot and Co. when it arrives on Steam this summer. Chances are we’ll be treated to more gameplay trailers prior to launch, but for more details right now, I’d recommend the official blog.

Tetrobot and Co. - Early Gameplay #1
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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