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‘Terraria’ 1.2 Is Finally Out, Game Is Bigger and Better Than Ever

October 2nd, 2013 Wraithkal News

It’s been a long time coming. So long in fact, that it’d surprise me if more than a few hadn’t given up hope by now. But the fabled day is upon us, and since this is the last major update, Re-Logic decided to pull out all the stops and believe me, it shows.

Having spent a few hours earlier playing Terraria 1.2, I can safely say that the amount of new features, tweaks and other additions in this update is nothing short of staggering. Heck, it was almost like playing a brand-new game! Enemies have health bars, the crafting menu has received a much-needed overhaul, mana crystals only require half the materials to craft, and… my goodness. At the risk of sounding like a crazed fanboy: BEST PATCH EVER!

It isn’t all about tweaks and changes either, as a crazy amount of new items, ores, ammunition types, and more, have been thrown into the mix. Want an item that enables you to change biomes? Done! Oh, but there’s a catch: it only exists in hardmode. Also, with more than a hundred new enemies, ensuring that your equipment is up to snuff is vital; unless you feel like getting chopped to bits. Didn’t think so. As such, I have a feeling some of the 1000+ new items are weapons, regular and magical alike, meant to prepare you for upcoming challenges like, oh I don’t know… maybe the four brand-new bosses?

Actually, how about I just list my (other) Terraria 1.2 highlights below? If you feel like reading about the rest, here’s the complete changelog. Got it? Alright, let’s rock ‘n roll, and don’t forget to check out the update trailer at the bottom.

  • Fixed a bug that would cause a suitable house to be unsuitable
  • Some items now stack to 999
  • Chest sizes have been doubled
  • Your inventory space has been increased by 10
  • You no longer need to jump to ascend single blocks
  • Clowns will no longer blow up tiles
  • Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
  • Increased the drop rate of souls
  • Each boss has a rare chance to drop a placeable boss trophy
  • Hooks can now be crafted out of gems
  • Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
  • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
  • Day theme 2 will loop into day theme 1 to add variation above ground
  • Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
Terraria 1.2 Gameplay Trailer
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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