This time the spotlight will be shining on Six Sides of the World, a 3D logic puzzler about… cubes! Let’s see if we can’t help it escape the cold emptiness of Greenlight limbo, eh?
Help Maigo, a little Space Thing in his travel across the universe finding dozens of strange cubic planetary systems lost in the space. Confront each of the tricky puzzles and labyrinths found on the planets. Use your spatial orientation to play on every surface, test your memory remembering the sides you can’t see and learn all the functions of the interactive puzzle elements and interactions between them. Use even the planets themselves to find the solution and survive to hostile environments, situations and space hazards.
Puzzling squared, eh? I like where they’re going with this. Especially that bit about hostile environments, because, danger equals fun (in video games). And then there’s the whole “remembering the sides you can’t see”, which will likely have me stumped for hours on end, rotating each cube, redirecting beams, flicking switches and what-have-you. Oh, and something about finding the way out? Yeah… well, one thing’s certain: Six Sides of the World looks to be packed with content and variety, which hopefully ends up translating to lots of fun brainteasers, come launch. We’ll see, come Q1 2015. We’ll see.
So riddle me this, dear reader: why is Six Sides of the World still struggling to get through Greenlight? It’s not out yet, but a beta demo is coming… soon. Hopefully. So, might I recommend visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember, your vote matters!