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[Update: Greenlit] Stuck In Greenlight Limbo: ‘Heroes of a Broken Land’

April 18th, 2014 Wraithkal Feature
[Update: Greenlit] Stuck In Greenlight Limbo: ‘Heroes of a Broken Land’

This time the spotlight will be shining on Heroes of a Broken Land, an old-school turn-based strategy/dungeon crawler hybrid. Let’s see if we can’t help it escape the cold emptiness of Greenlight limbo, eh?

Heroes of a Broken Land combines a town management with first-person dungeon crawling action. You will explore a world map, exploring and searching for new treasure and dungeons. Entering a dungeon will switch to a first person perspective where your party must fight monsters and evade traps in order to find treasure. Each world and every dungeon is unqiue – procedurally generated – so you never know what to expect.

Ah, procedurally generated content in this particular genre is definitely too rare, as it gives the replay value a nice boost, players never knowing what to expect and all. But while that’s a great feature, my main reason for wanting to see this game on Steam is actually because of how it blends Heroes of Might & Magic III-ish gameplay with first-person dungeon crawling ala. Dungeon Master. On top of that, it’s sportin’ a lovely old-school art style along with a rather odd, yet interesting, plot (something about merging fragments). I’m sure it’ll make sense at some point, or maybe not… who knows? What I do know, however, is that there’s a broken land (hence the title, eh?) in need of heroes and lots of them, so get to recruiting!

So riddle me this, dear reader: why is Heroes of a Broken Land still struggling to get through Greenlight? It’s been out for a while (since January 2014), so availability certainly can’t be the reason. Might I recommend visiting its Greenlight page and handing over a ‘yes’, if you like what you see? Remember, your vote matters!

Heroes of a Broken Land is available for Windows, Mac, and Linux from a variety of places, priced at $14.99 and without DRM.

Heroes of a Broken Land
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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