Have you ever felt like you simply didn’t, you know, fit in? Here’s a thought: maybe you were too much of a circle, not square enough, or somewhere in the middle? Unfortunately, only the first two are really an option in SquareActing, a platformer about making the most of the power to change. I think.
That’s how I see it, anyway. While you start out as a circle, how to change back and forth between that and a square is explained shortly after venturing out into this strange new world. There are things only a square can do, but does that mean circles are bad? No. Definitely not. Might be the more difficult path through life though. Something to keep in mind.
I mean, squares can double jump, press buttons, and even nudge other circles. Circles, on the other hand? Well, they’ve got that whole roundness to them, no pointy edges or flat surfaces. They’re the kind more likely to just go with the flow; roll with it, as it were. Yeah. Really can’t decide which is better.
Unless, of course, we limit ourselves to the contents of this here relatively short platformer, in which case, squares totally come out on top. Every time. Circles can’t even enter the door at the end of each level, after all! How is one to progress, unable to ever leave the current level? By becoming a square, however temporary, because… sometimes sacrifices have to be made. For the greater good. Or the greater square. Because the square really is greater than the circle.
My apologies, circles, but at least you’re the star in one of SquareActing‘s endings! Hmm… in spite of not being part of its title. Not sure what the deal is there. Probably just an oversight. So, circle hype?
SquareActing is available from itch.io, for free (pay-what-you-want).