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Speculating Screenshots (6th June 2015)

June 9th, 2015 Wraithkal Feature
Speculating Screenshots (6th June 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

"My shotgun is hungry." "You should've grabbed that flamethrower." #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/2h0442VTW7

— Stephan Hövelbrinks (@talecrafter) June 6, 2015

And the award for Weirdest Conversation Ever goes to…

Fuck tha Police! Do it your way #CrossingSouls #E32015 #screenshotsaturday #gamedev pic.twitter.com/BTMk3WrOEq

— Crossing Souls™ (@Fourattic) June 6, 2015

Not sure who he’s talking to, but man – take a look in the mirror, eh fella?

Cats piloting ships whilst blasting stuff in space. What could be better? #screenshotsaturday #indiedev #gamedev pic.twitter.com/ip3Vrv2kIt

— Robotic Potato Games (@Robotic_Potato) June 6, 2015

Meow? Meow! What could be better? The game being out already! YEAH!

After some rest we're working hard on finishing Herald! Here's a new #screenshotsaturday featuring Tabatha: pic.twitter.com/JQ6Sky72vs

— Wispfire (@Wispfire) June 6, 2015

The plot thickens…

A bit late but still… here you go, laser power #screenshotsaturday #indiedev #indiegamedev #gamedev pic.twitter.com/lLPn3JWjoD

— Eclipse Games (@EclipseGamesSC) June 7, 2015

LASER POWER! YEAH! Also, flashy. So very flashy.

Fooling around with some screen effects. #gamedev #indiedev #screenshotsaturday pic.twitter.com/qdtaR1Xgdy

— Sorob (@SpreadShotDev) June 6, 2015

Effects? Meh, I’ve got my eyes on that 4-player co-op (or versus?) revealed by the UI!

making a level generator was really frustrating until it worked, then it was really satisfying #screenshotsaturday pic.twitter.com/UzCaKPRXVd

— Bret "Best Boy Electric" Sepulveda (@kittysaysmoo) June 6, 2015

Holy old-school ASCII dungeoncrawler(?), Batman! Been a while since I saw one of these.

Making progress on my #c64 project. Going to start working on collision detection next. #gamedev #screenshotsaturday pic.twitter.com/UkS02tUVtW

— Agnes Heyer ?️‍? (@agnesheyer) June 6, 2015

More old-school goodness, although an entirely different beast. Remember the C64? I do!

Look Ma', pretty graphics! #failuregame #screenshotsaturday #indiedev #gamedev #madewithunity @indiegamemag pic.twitter.com/WYHkbafEOM

— Dream Harvest (@Dream_Harvest) June 6, 2015

Pretty wha– ooh, look at them shiny hexagons! Shiny… precious…

Bit more progress. Game flow was the goal today. #1GAM #screenshotsaturday pic.twitter.com/vXg7xbkb8R

— Liz Threlfo (@lizziefashizie) June 5, 2015

…huh?

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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