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Speculating Screenshots (4th June 2016)

June 7th, 2016 Wraithkal Feature
Speculating Screenshots (4th June 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

still #screenshotsaturday for me til I sleep -spent today working on another new theme #gamedev #gameart @CoreGGT pic.twitter.com/G0L0GoNqz1

— Chase of Bass (@chase_bass) June 5, 2016

Can’t help but wonder if that face… statue… thing… was intentional.

#screenshotsaturday Jumping on people is almost as important as avoiding lazers. Don't touch the lazers. #indiedev pic.twitter.com/GNfSCnMlVL

— Sofa Squadron (@SofaSquadron) June 5, 2016

If only jumping on people was a viable tactic in real lif– waitaminute.

Gotta figure out how to deal with creatures bigger than a tile#indiedev #gamedev #screenshotsaturday #gaming pic.twitter.com/ZWDrvt5DXl

— Autarca (@AutarcaDev) June 4, 2016

Shriiiiink raaaaaaaaay! Shrink ray? SHRINK RAY!

#screenshotsaturday Mountain in 1080p pic.twitter.com/wxNkdz68Gq

— Orange Season (@tropical_puppy) June 4, 2016

She’ll be comin’ ’round the mountain…

Taking respite in the shade of the great timbers. #warofvelana #screenshotsaturday #pixelart #indiedev #gameart pic.twitter.com/4SHauyxw82

— Loreweaver (@LoreweaverCW) June 4, 2016

Wait, what? Rest is for the weak! And dead. Doesn’t look like this guy is either.

Hey #screenshotsaturday how about some blood and samurai? Any #pixelart ists out there looking for work? pic.twitter.com/ZIrASxKNWF

— Darrigaz (@Darrigaz) June 4, 2016

So. Very. Messy.

Random prop dump: A shogi board #screenshotsaturday #arpg #indiedev #gamedev pic.twitter.com/x9CaM2qmYO

— Setting Sun (@SettingSun_Arpg) June 4, 2016

If only it was playable. If only.

Some mandatory bridge maintenance for #screenshotsaturday! #gamedev #indiedev pic.twitter.com/GtyV9MZXJf

— TheSunWillRise (@SunWillRiseOfl) June 4, 2016

Ah, good ol’ “no crossing this bridge until it’s repaired” RPG element.

https://twitter.com/MayaGamesDev/status/739152760864673792

Crickets! Wait, I don’t see them? Boo.

If I say "You’ve got to help me! I’m a victim of society!" What would you say? #screenshotsaturday #AHoleNewWorld pic.twitter.com/dW5IbrJ1qN

— Mad Gear Games (@MadGearGames) June 4, 2016

I’d say “take it up with society”! Ha!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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