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Speculating Screenshots (4th April 2015)

April 7th, 2015 Wraithkal Feature
Speculating Screenshots (4th April 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

Lots of graphics work on Unpossible today for Steam. Some obstacle rework too.#screenshotsaturday pic.twitter.com/2pYByg3ZqZ

— Bryan Duke (@GrouchoDuke) April 5, 2015

Unpossible (@GrouchoDuke)
Talk about a dizzying screenshot, eh? Also, where’s the vehicle one is supposed to take through all them rings? Or maybe there is none. Maybe… it’s an invisicar? Well, that’s Speculating Screenshots for ya!

Tested loot stacking in #Chronicon!#gamedev #screenshotsaturday #IknowitssundaysorrybutIforgot #gamemaker pic.twitter.com/5ySGBAZn17

— Squarebit (@sqrbt) April 5, 2015

Chronicon (@sqrbt)
Wow. Lootfest 2015, right there! Swords, armor pieces, staves, wands and more, in every color imaginable! Get ’em while they’re hot and stacked, because… loot stacking?

Here is a first look at my new game Super Hyper Ball for iOS!#screenshotsaturday #gamedev #gameart #80s #indiedev pic.twitter.com/9P3ZMFiKag

— Neonchimp (@neonchimp) April 4, 2015

Super Hyper Ball (@neonchimp)
Yay, pinball! A genre that’ll truly make ya… flip out (heehee). What’s with that Spader Invader-esque figure though? An obstacle, a boss, or just something to smash to pieces?

Nel is waiting,,,#screenshotsaturday #gamedev #indiedev #pixelart #roguelike pic.twitter.com/LDSmbknqMV

— Children of Morta (@ChildrenOfMorta) April 4, 2015

Children Of Morta (@ChildrenOfMorta)
Couldn’t have picked a worse place to wait for… wait, I take it back. That’s actually a pretty nice looking mansion(?), even if the darn thing has an undeniably uncanny overall feel. I mean, that fog. That… fog!

"Oasis Spring: one of the top fishing spots in the wastes!"#screenshotsaturday #gamedev #indiegame pic.twitter.com/zOkzp69uoK

— Dustbowl-Somewhere (@DustbowlAGS) April 4, 2015

Dustbowl (@DustbowlAGS)
Hello old-school pointy and clicky with a twist of post-apocalyptic madness. Lovely, ain’t it? Wouldn’t trust that fishing advice though. River could be full of mutated fish and other nasties, all things considered. Just saying.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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