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Speculating Screenshots (2nd July 2016)

July 5th, 2016 Wraithkal Feature
Speculating Screenshots (2nd July 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

#screenshotsaturday #indiedev #gamedev #gaming #madewithunity pic.twitter.com/0zc9GTZex9

— Winds Of Trade (@WindsOfTrade) July 2, 2016

Sure is sunny in Atlantis this time of year.

Play our first released game! https://t.co/SGhO2cGOKj #gamedev #indiedev #screenshotsaturday pic.twitter.com/7FSXFjWRfz

— Cody Caro (@CodyCaro_) July 2, 2016

More sunny locales! And not just because it’s pouring down like crazy as I write this…

#screenshotsaturday Cascade Quest, an epic classic adventure game! (WIP). Try it: https://t.co/RO1ommYNG8 pic.twitter.com/iCcNJ0b9bD

— Phil Fortier (@IceFallGames) July 2, 2016

The makings of a potentially great Sierra style adventure. Book it!

Tired of the drab colors on your train? Paint jobs coming w/ our next patch! #screenshotsaturday #indiedev #gamedev pic.twitter.com/Xgh6jf9grP

— Dirigiballers (@Dirigiballers) July 2, 2016

Something something the color of choo-choo.

living on edge!!! #screenshotsaturday #gaming #GraveDanger #indiegame #steam #indiedev #gamedev #ComingSoon pic.twitter.com/VJ1ZRMieFM

— Spotted Shark Studio (@SpotSharkStudio) July 2, 2016

I see someone decided to take… a leap of faith?

#screenshotsaturday #pixelart #gamedev another scene from "In the space" 😀 https://t.co/EE7nkypHRb pic.twitter.com/TbUXQHvsD0

— Max Texeira (@Max_indieGames) July 2, 2016

Check! Checkers! Checkered! Check-it? Chess! Chuck!

We've changed UI, added secondary guns and some stuff like that.. you know.. #screenshotsaturday #pixelart #gamedev pic.twitter.com/3B146IbzTd

— Antraxx (@AntraxxGame) July 2, 2016

Giant mech. That is all.

When you take a wrong turn and find yourself in the heart of a bandit camp! #screenshotsaturday #gamedev #arpg pic.twitter.com/z2uHLptSGI

— Castle Pixel (@castlepixel) July 2, 2016

Been there, done that, killed everyone.

some tests for #AmbersMagicShop GUI 🙂 looking good I think! #screenshotsaturday pic.twitter.com/ZoA8krgF6I

— WinterWolves Games (@pcmacgames) July 2, 2016

Someone’s… testy.

New textbox for Macbat 64! It's always on the screen during dialogues! 🙂 #screenshotsaturday #indiedev pic.twitter.com/rWZ320JT9W

— Marcus Horn (@SIACTRO) July 2, 2016

Now we’re getting somewhere. Cheers!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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