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Speculating Screenshots (29th April 2017)

May 2nd, 2017 Wraithkal Feature
Speculating Screenshots (29th April 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Would anyone like to play a rhapsody for me?#screenshotsaturday #pixelart #madewithunity #unity pic.twitter.com/f2O6Wn5X3z

— Monster Crown (@crowns_dev) April 29, 2017

Piano man, is that you?

Out of the woods and into the sea! #screenshotsaturday
Vote on #greenlight https://t.co/0qXIwtP5j5 pic.twitter.com/YZXS5O2XnH

— Octosoft (@OctosoftUS) April 29, 2017

And here I thought armor actually hindered underwater movement…

Left weapons will switch to the right hand if the right runs out:#devblog #gamedev #indiedev #gamemaker #screenshotsaturday pic.twitter.com/7xfHmU8eUu

— . (@heavymaterial) April 29, 2017

…what?

splish splash they are takin a bath. #indiedev #gamedev #GameMakerStudio2 #indiegame #screenshotsaturday pic.twitter.com/m2U7GnD1I0

— Blank (@xnblank) April 29, 2017

More video game characters submerged? Summer must be coming.

zip bang pow! #screenshotsaturday #lowpoly #indiedev pic.twitter.com/P36efPHqo9

— Sky Rogue Official (@skyroguegame) April 29, 2017

Fancy flying there!

Get ready to see some GUTS! #screenshotsaturday #indiedev #indiegames #madewithunity #gamedev #gameart #gamedesign pic.twitter.com/Al8rRbSwrr

— Flux Games (@FluxGameStudio) April 29, 2017

Guts… man?

Today was a happy coding day on @OhGeeiz. Say hi to @Shrubbette at our booth if you're in Sydney at #gxaustralia #screenshotsaturday pic.twitter.com/LC1RbV7xsb

— » hi im cherie « (@CherieDavidson) April 29, 2017

Oh snap. The hostility!

to better the core mechanics I added a roll function. Should make fighting enemies more fun #gamedev #pixelart #brawler #screenshotsaturday pic.twitter.com/kxcm8auneO

— Dazai (@mischavdg) April 29, 2017

Ah, now we just need the rock (get it?).

What if you controlled public opinion? #screenshotsaturday #gaming #videogames #gamedev https://t.co/L3dCzPw84u pic.twitter.com/J5Ir0n9SyQ

— Jakub Kasztalski ? (@koobazaur) April 29, 2017

Perish the thought.

If shits getting out of control, just jump around a bit. You'll get yourself out of it.. maybe.#screenshotsaturday #indiedev #gamedev pic.twitter.com/oHK7atUdVE

— Chad Williams (@iisbloo) April 29, 2017

Good point. Might as well… jump!

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Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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