For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
https://twitter.com/Christian_EGD/status/868610849471995904
Feed him? He’s had more than enough!
Oh no kitty, we gone and tracked blood everywhere! #screenshotsaturday #gamedev pic.twitter.com/OsQCEj5jph
— JupiterLighthouse (@JLSGames) May 27, 2017
Sure, blame the cat. Always the cat. Meow.
I came, I saw, I nommed it #screenshotsaturday #ImNotLateYourLate #HungryHungryKaiju #gamedev #indiedev pic.twitter.com/pFJnEnzHBI
— Axcell Hunt (@VonHunt) May 27, 2017
Well… did not see that coming.
quick #screenshotsaturday of one of the more melee based Enemies
Going to be making some big announcements soon!#gamedev #indiedev pic.twitter.com/mtjpv8lYd1— Andrew Gilmour (@MrAwolf) May 27, 2017
Aw. Here I thought we’d get to see a fight.
Full of sound and fury. Update coming next week. #toughstorygame #pixelart #screenshotsaturday #indiegame#indiedev #madewithunity pic.twitter.com/JDpXLQRzKZ
— wischutz (@wischutz) May 27, 2017
Never imagined the wild west was so very bloody.