For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
https://twitter.com/not_a_marxist/status/657852044032606208
I don’t get it. Kids walking down the street, cars going by, nothing out of the ordinary. WHAT AM I NOT SEEING?!
Doing a right job today on our environment! #screenshotsaturday pic.twitter.com/0ls5sI1g8m
— Brainy Beard (@BrainyBeard) October 24, 2015
Yay! Protect the environm– oh, ON our environment, not… for. Uh. Yeah.
You will see this screen a lot in Arcus. Particularly on this level. #screenshotsaturday #gamedev pic.twitter.com/0Yj0P5BUXi
— Conor O'Donovan (@ConorMODonovan) October 24, 2015
Nine hostile turrets, one man / woman, very few places to hide. I like those odds!
Sometimes, you are just outgunned… #screenshotsaturday #unity3d pic.twitter.com/2NNHRPicQo
— mike dolan ☆ (@MikeDolanGames) October 24, 2015
…and this is one of them. RIP, nameless player. At least he / she went down in a blaze of glory, and at 60 FPS!
https://twitter.com/wildlogicgames/status/657894910780133376
Mutant… fish… crows?! Where might this crazy place be? Because I wanna go there. Right now.
https://twitter.com/SUGBOERIE/status/657833161955540992
Tonight only: top-down boxing, with freakishly long arms!
Thanks for coming to the stream! Ann the apple lover, loves you all too. #gamedev #indiedev #screenshotsaturday pic.twitter.com/A5RosNQans
— Gataela (@GataelaProject) October 24, 2015
Somehow doubt that apples are the thing preoccupying her at this moment in time… (nudge nudge, wink wink).
Streets of Rogue – Player takes pill, transforms into giant, chaos ensues. #screenshotsaturday #gamedev #indiedev pic.twitter.com/d8sUBw8Zm6
— Matt Dabrowski (@madguy90) October 24, 2015
“Pills here!”, “Winners don’t use drugs” and so on. Also, drugs are bad. They really are.
GLOW wip #screenshotsaturday (today's #berlinminijam game) pic.twitter.com/d9itE9VSvs
— Christiaan Janssen (@chrisjan00) October 24, 2015
Ooh coooooooooloooooooooors…
Pathfinding is always fun 🙂 #gamedev #screenshotsaturday pic.twitter.com/fvO8xvcD2N
— Sean Heber (@BigZaphod) October 24, 2015
Ha! $10 says that’s a roguelike though. One with a lovely old-school twist at that, without going full-on ASCII.
https://twitter.com/GAMERVID3/status/657946712565092354
Long live the mighty sugary teeth-rotting substance!
Yup spikes still hurt! 50% OFF Insanity's Blade!! https://t.co/rAlOxLliSZ #retrogaming #indiedev #screenshotsaturday pic.twitter.com/i2oLtEtpVI
— Chris O🍁 (@realMonsterBath) October 24, 2015
Well, he’s dead. No coming back from that. Nope.
Our Secret of Mana inspired 3D background is coming together well. #screenshotsaturday #indiegamedev pic.twitter.com/kAojp89FbO
— Watermint Studios (@WatermintStudio) October 24, 2015
Those trees!
We always kinda felt like VolChaos needed fireballs and now it does. #Steam #screenshotsaturday pic.twitter.com/MHwwWGbWyz
— Fun Infused Games (@FunInfused) October 24, 2015
Fireballs makes everything better. Everything.
BOOOM! #screenshotsaturday #indiegamedev #indiegames #awesome pic.twitter.com/ndHTYHcRSv
— Caromble! (@Caromble) October 24, 2015
And massive explosions, because KABOOM! …right?