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Speculating Screenshots (20th December 2014)

December 23rd, 2014 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

More improvements; I now have close-quarters combat.#gamedev #indiegame #indiedev #ScreenshotSaturday pic.twitter.com/VcZUyXGz6I

— Scott Milne (@NetprogsGames) December 21, 2014

Untitled (@NetprogsGames)
Nothing like some CQB to get the blood pumping, ya know? Kinda wish the picture showed more though, instead of leaving us guessing. But… that’s the way it is with #ScreenshotSaturday – often, only enough to tease, is revealed!

What's better than sharks with laser beams attached to their heads?#shmups#screenshotsaturday #gamedev #indiedev pic.twitter.com/tKcGOe25B6

— A Quiver of Crows (@AQuiverOfCrows) December 20, 2014

A Quiver of Crows (@AQuiverOfCrows)
Nothing, that’s what. Also, nice Austin Powers reference, even if unintentional. That said, what an odd looking shark.

#screenshotsaturday Gameplay from Bermuda Balloon Splash! #indiegame #gamedev @WormOent pic.twitter.com/L7EsLFpHYu

— BermadaBalloonSplash (@WormOent) December 21, 2014

Bermuda Balloon Splash (@WormOent)
What the… I don’t even. A game about popping balloons, and it actually looks decent, instead of being yet another Bust-A-Move/Puzzle Bobble copy? Surely I must be dreaming.

Doctor's appointment. http://t.co/dda4T4MLvX#screenshotsaturday pic.twitter.com/oCzpZpogOl

— Prisonscape (@Prisonscape) December 20, 2014

Prisonscape (@Prisonscape)
Well, what happens in jail stays in jail, so go ahead and get that nosejob, unnamed convict #138.

Always wanted to make a space shooter. So I've made it! Made with @Open_FL #gamedev #indiedev #screenshotsaturday pic.twitter.com/W0wt18YCYC

— Creative Mage (@CreativeMageEnt) December 20, 2014

Untitled (@CreativeMageEnt)
Quite the nice looking SHMUP there, and surprisingly, it’s made with OpenFL as opposed to one of the more popular engines (Unity, GameMaker, etc.). Groovy.

https://twitter.com/themasquerader/status/546293604017504256

KEL Reaper of Entropy (@themasquerader)
Last but not least, a shot from KEL Reaper of Entropy‘s Christmas update, because, well, you know what day tomorrow is (or the day after, for those overseas)!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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