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Speculating Screenshots (16th July 2016)

July 19th, 2016 Wraithkal Feature
Speculating Screenshots (16th July 2016)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Doors! #screenshotsaturday #gamedev pic.twitter.com/eGVVflKQzm

— Dark Wall Games (@darkwallgames) July 16, 2016

So, what’s behind door number… uh, the weird looking one?

Whoa mama! Wroom wroom! #screenshotsaturday #indiedev #pixelbutt pic.twitter.com/sy9fGMmVsk

— Crash World ? (@crashwrld) July 16, 2016

Something something answer removed censorship.

Some of the bosses of SACRED STONES. #ScreenshotSaturday #IndieGame #IndieDev #GameDev Vid:https://t.co/J6oqlLkXOR pic.twitter.com/tUaGPeExyi

— PsychoFlux Ent. (@PsychoFlux_ent) July 16, 2016

Snake? SNAKE? SNAKE!

From the master's backyard#screenshotsaturday #indiedev #pointandclick pic.twitter.com/Caasg4pZxw

— Behind the Beyond (@BehindTheBeyond) July 16, 2016

Baking bread, eh?

Boy doesn't know what's on the other side of the bridge yet… #screenshotsaturday #indiedev #gamedev #GamersUnite pic.twitter.com/xgv1Oic5Sx

— Ende Games (@EndeGamesStudio) July 16, 2016

…and knowing is half the battle!

Quick art update, lets go #screenshotsaturday #pixelart #indiegame pic.twitter.com/RmQvbSR30N

— Nick Barr (@NickNormandy) July 16, 2016

An abandoned(?) cottage in the middle of the woods? Oh my.

tfw you get flack for trying to hold your group meetings in a cave#screenshotsaturday https://t.co/yUb6Wi9OCA pic.twitter.com/lYB79ClSWw

— First Fossil Press (@1stfossilpress) July 16, 2016

Ominous.

#screenshotsaturday – #AdLiberum: My Multiplayer Text Adventure Engine in development; where #gamedev meets #writing pic.twitter.com/MhibU6oAvu

— Liam Twose (@liamtwose) July 16, 2016

“Open door”, “go north”, “walk through trick door and straight into wall”.

Here's the final from the #stream. The abandoned temple of the titans.#screencast #screenshotsaturday #cinema4d pic.twitter.com/spQQd6Salg

— Stuart⚡Wade (@DLGNCE) July 16, 2016

Hand, check. Face, check. Where’s the rest?!

New sneak peek at the newest #MinerMeltdown map "jungle mine" #pixelart #indiedev #screenshotsaturday #videogames pic.twitter.com/Jbdy6C0kjk

— Mighty Pebble (@Mighty_Pebble) July 16, 2016

Welcome to the jungle.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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