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Speculating Screenshots (13th December 2014)

December 16th, 2014 Wraithkal Feature

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills. So without further ado…

Another #screenshotsaturday look at our #unrealdev game. We call this screenshot 'Death by Lava' #gamedev #indiedev pic.twitter.com/5PW6piPkuJ

— Skara-Blade Remains (@SkaraTBR) December 13, 2014

WIP (@SkaraTBR)
Since we’ve reached mid-December and most parts of the world are experiencing sub-zero temperatures, figured I’d kick this week’s Speculating Screenshots off with something fiery. What better way than with some… lava?

Damn, this dock station needs a technical inspection…badly)#gamedev #pixelart #screenshotsaturday pic.twitter.com/FgIlfkujTZ

— Alexander Ponomarov (@SengiGames) December 13, 2014

The Devotion (@SengiGames)
“Transmission is dead”? That can’t be good. Even more so, since this particular screenshot seems to have been taken right out of a chilly sci-fi adventure. Uncanny.

New screenshot of our first "almost done" game 😉#screenshotsaturday #gamedev pic.twitter.com/fJS7reQ1jW

— Middle C Media (@middlecmedia) December 13, 2014

WIP (@middlecmedia)
Ah, a rather unique looking rythm game. More of those, please! Not entirely certain as to how it’s going to control though, unless… it’ll be touch-based? A more than likely scenario.

Added a new track edge visualiser in Sound Shift. #screenshotsaturday pic.twitter.com/GyO2WWcr9u

— Matthew Brown (@Ma77hew_Brown) December 13, 2014

Sound Shift (@Ma77hew_Brown)
It may or may not have as much to do about rhythm as Audiosurf, but there’s no denying the resemblence. Same goes for those crisp, clean visuals, in what’ll hopefully turn into a fun racer sooner rather than later.

Super Shotgun Survival #screenshotsaturday #gamedev
Play it: http://t.co/PZ9spHihIK pic.twitter.com/i0b9hfXNDV

— Andreas Lidell (@AndreasLidell) December 13, 2014

Super Shotgun Survival (@AndreasLidell)
Not gonna lie: I brought this one along for the chaos, mayhem and violence. Not so much because I believe video games need those things to thrive, mind you. I’m simply in the mood for some mayhem!

Freeze Ray in Dungeon Monkey Eternal. #gamedev #screenshotsaturday pic.twitter.com/LDUk2Q44n1

— Joseph Hewitt (@pyrrho12) December 13, 2014

Dungeon Monkey Eternal (@pyrrho12)
Anyone else getting groovy The Immortal flashbacks? Kinda? Maybe? Probably just me then. There’s something about that art style, viewpoint and the gameplay shown here though. Something.

https://twitter.com/ihatemmorpgs/status/544053614525030400

Untitled (@ihatemmorpgs)
Wrapping this one up is a “generic mob spawner and terrible AI” – neat, eh? Doesn’t look THAT bad, I’d say. WIP is WIP, and such.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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