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Speculating Screenshots (11th July 2015)

July 14th, 2015 Wraithkal Feature
Speculating Screenshots (11th July 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Note: Speculating Screenshots will feature ten (maybe even fifteen) picks again starting next week. Simply didn’t have time to gather more for this one, and I’d rather publish it on time than delay it for (potentially) additional screenshots. That said, onto the colorful ‘commentary’…

The Jagganath sits at the center of the world and sees all #screenshotsaturday #gamedev https://t.co/ITsPsFC6Tb pic.twitter.com/wGw7yVmcUB

— Maxime Doucet ?️‍?☮?? (@frost914) July 11, 2015

“sees all”? Bet ya that’s not entirely true…

The level menu in my upcoming iOS puzzle app. #screenshotsaturday #indiedev #iosdev pic.twitter.com/iDxjbi4Jb8

— Max (@mxplmr) July 11, 2015

Such a colorful… wait, menu?!

Starting to work on the interior of the tower. Really digging the way this level is turning out #screenshotsaturday pic.twitter.com/nI3R7YEgxe

— William Chyr (@WilliamChyr) July 11, 2015

Wow. Anyone else feel heir head spinning simply by looking at that?

First ever public image of Ren-Hu! WIP obviously, but starting to define the style. #screenshotsaturday #indiedev pic.twitter.com/HrthvqkEtF

— Lethal Games (@LethalGamesDev) July 11, 2015

WIP or not, I like where they’re going with it. Not sure where that is, but… I like it!

Rebuilding the Tower of Babel. Making sure to get the details right. #screenshotsaturday pic.twitter.com/rpbk3Re2jM

— William Chyr (@WilliamChyr) July 11, 2015

oi, that one block over there, yeah, that one – it’s way off!

Candlelight – New Flaming Sword Enemy #screenshotsaturday #indiedev #gamedev #indiegames, #PS4, #Ps4shares, #pcgames pic.twitter.com/IAyGPf8g17

— ??Rod Moye?? (@Pixel_Maverick) July 11, 2015

Wax on, wax off?

Mike takes a short ride on an elevator (We added blood to the game) #screenshotsaturday #gamedev #indiedev pic.twitter.com/LzwDLhl5et

— Psydra Games (@PsydraGames) July 11, 2015

Ah, gore. Sweet, sweet gore.

Failing while developing #FailureGame. #screenshotsaturday #indiedev @indiegamemag pic.twitter.com/OoQLFuQBAj

— Dream Harvest (@Dream_Harvest) July 11, 2015

Yeah… I don’t get it?

"At least I don't get my hair color from a bleach bottle" #screenshotsaturday #swampnoir http://t.co/cPRy7OotFP pic.twitter.com/m5Fpkga91m

— Prologue Games (@PrologueGames) July 11, 2015

Ooh. Zing!

#screenshotsaturday more #conga twisted madness. pic.twitter.com/blOaHGuUJA

— rgcd.co.uk (@RetroGamerCD) July 11, 2015

Madness is definitely right. Such chaos!

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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