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Speculating Screenshots (11th February 2017)

February 14th, 2017 Wraithkal Feature
Speculating Screenshots (11th February 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.

Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.

Pushing along on drift game, writing about it at https://t.co/gCfOupHVtw #gamedev #screenshotsaturday pic.twitter.com/p8vMKeAgO6

— Robert Butler (@BoTreats) February 11, 2017

Curious, is that a trail of smoke or… tiny boulders?

You must encounter ghosts to get a key! #screenshotsaturday #gamedev #indiegame pic.twitter.com/Fr9Ijqey8d

— Z. Bill (@z_bill) February 11, 2017

Wait, what?

Sacrificing potions for the gods ?#gamedev #indiedev #screenshotsaturday pic.twitter.com/vBMHv4qzlJ

— Will Lewis (@onegamewill) February 11, 2017

A blessing, eh? Seems like an unbalanced ‘trade’ if ya ask me!

In #game footage of the umbrella's Finish Mode #art & #animation #gamedev #screenshotsaturday #indiedev #getyourgloves pic.twitter.com/HRCpyznGd5

— Zapling Studios (@zaplingstudios) February 11, 2017

Man, such violence. Such chaos. Such carnage. Such… glory.

Now the sword aliens explode ?#screenshotsaturday #pixelart #gamedev #getmeouttahere pic.twitter.com/Zdex1cTa2O

— Eric Rossman (@rossman_eric) February 11, 2017

Serves them right, pesky sword aliens!

The slow inevitable death.. #screenshotsaturday also support Bleak on @Indiegogo https://t.co/1Hoj6O6P1J 😀 #gamedev #indiedev #pixelart pic.twitter.com/WurrPVSi4g

— Chad Williams (@iisbloo) February 11, 2017

Whoa. Spoiler alert?

Finally this fireball spell. Took a while to get the particles the way I wanted. Also causes a burn effect on enemies. #screenshotsaturday pic.twitter.com/bOukCfWHwh

— Fox Byte Games (@FoxByteGames) February 11, 2017

Fire bad. Fireball spell good, if a tad OP. Poor guy stood no chance.

Liquid Destruction 🙂#screenshotsaturday #gamedev #indiedev #scifi #procedural pic.twitter.com/WgMn029jTc

— Nimbatus (@NimbatusGame) February 11, 2017

Oho! My favorite kind…

Consider busking at the subway station to gain XP and play real gigs. #screenshotsaturday #gamedev #pixelart pic.twitter.com/tuAyYYl8ja

— Bit Band (@BitBandGame) February 11, 2017

…is that a thing?

Wrapping up skin unlocks #Tinertia #IndieDev #GameDev #screenshotsaturday pic.twitter.com/p1OSmG1QYA

— Vilas @ E3 (@vkidd84) February 11, 2017

Slick.

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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