Fire brigade, medical services, and police force. These will be your best friends in Rescue HQ -- The Tycoon, as well as your main source of income seeing how you’ll be in charge of all three emergency departments. Overwhelming? Oh, you have no ide-- uh, I mean… no. Not at all. So what if your budget is super limited? Just means corners will have to be cut as you construct that new headquarters. Heat and water? Eh, who needs them? But seriously, the time has come to find out if you’ve got what it takes to keep the city safe.
It is by no means a task that is to be taken lightly. As fires spread, criminals roam the streets, drunks get a little too rowdy for public safety, and a variety of other potential problems arise… your ability to think fast will be put to the test. Or perhaps I am exaggerating (I hope I am, anyway) quite a bit, and the overall experience is actually quite manageable. I mean, deciding when to focus on each of the departments is likely going to be a tricky balance at first, but as funding increases and your workspace expands, stress levels will also be reduced. And not just that of your employees.
No mission too small, no job too big -- the entire city is depending on YOU to maintain order, aid the injured, and of course, spray those pesky flames until they are no more. To accomplish this, you’ll have access to helicopters, firetrucks, ambulances and other vehicles. Equipment? Sure! How about the option to utilize sniper rifles when talking to crooks simply won’t cut it, bomb defusal kits for the more volatile cases, and hazmat suits to help navigate those genuinely toxic situations? In fact, far as I can tell, Rescue HQ -- The Tycoon does a pretty good job of mimicking the real world, albeit with certain bits and pieces streamlined to ensure the whole thing still does feel like a video game (and not, you know, a job).
Oh, almost forgot to mention how mod support is also a thing! Familiarity with F# and Unity will be required to create various assets, maps, and missions, which can be a bit an obstacle for some. But once built, sharing with the community is as easy as uploading it to Steam Workshop. Good stuff.