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Puzzle With Time Travel In ‘Droidscape: Basilica’ On a Rescue Mission

July 31st, 2013 Wraithkal News
Puzzle With Time Travel In ‘Droidscape: Basilica’ On a Rescue Mission

Welcome to the year 4057. As is often the case with games that takes place in the future, humanity is not doing well. In this particular scenario, the one remaining Chronomancer is being held captive, and if he dies, well, let’s just say mankind would prefer him alive. What this means is that you, Bishop 7, a droid on a rescue mission, is our last hope in this plan-and-execute puzzler.

Why does it always have to be a grim and dark future? For once I’d like to travel through time, to a bright and colorful place instead. In this case, it’s ‘grim and dark’, so I’ll just have to make do with what’s available. Including… HeadTwister technology! Ever played a video game with your head before? What? No! Mashing buttons on a controller with it doesn’t count. I’m talking about actually using your head to play. Right. I’ll explain what Kyttaro Games have created.

Essentially, it’s a new form of motion control that uses the front-facing camera of your iDevice for a completely hands-free experience. Sounds cool, right? The only downside is that you’ll need an iPad 2, iPhone 4S, iPod Touch 5 or newer to use it. The game is fully playable on older devices too, with tactile touch controls. A different experience, same game, so don’t fret if you have an iPhone 3 or iPod Touch 4; you can always turn your head, look out the corner of your eye and pretend that you’re using HeadTwister controls (actually, no – don’t do that).

Be part of the “HeadTwister” experiment! Help us evolve it and send us your portrait photo. If we have your permission we’ll put it on the HeadTwister Wall of Pioneers!

Throughout each of the 60 levels, you’ll be guiding Bishop 7 (probably best not to ask what happened to Bishop 1 through 6) past enemy patrols to acquire gems and keys required to progress. Unlike so many other mobile games that make use of a flimsy virtual joystick/joypad, here, you’ll be ‘going’ through each level twice. First, you’ll be drawing a path for Bishop 7 by dragging your finger across the screen, and then it’s essentially Red Light, Green Light (the kid’s game) as you control when the little fella should move, how fast, and when he should stop. Did someone say ‘time travel’? Sounds like fun to me!

Beating each level is not all there is to it though, as there’s mention of ‘unlockable secrets’, and a promise of ‘regular updates’. Time will tell exactly what those involve. For now, Droidscape: Basilica is available on iTunes, so would you kindly help Bishop 7? Don’t forget to grab your exclusive Bundle In A Box content, if you own any of those.

Droidscape: Basilica Launch Trailer (iOS)
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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