With the power to manipulate shadows – or rather, the light that creates them – Greta, Projection: First Light‘s protagonist, is ready to embark on a journey through the history of shadow puppets. Think you have what it takes to become the greatest puppet master there ever was, is, and will be?
Actually, scratch that last bit. I’m fairly certain the obstacles in Greta’s path aren’t overly daunting as the game seems to focus more on environment altering puzzles than, you know… combat. That said, where there is light, there must also be darkness, and based on the trailer below, Projection: First Light is certainly not void of tense/unsettling scenarios. I’d wager genuine danger might actually be lurking everywhere, just out of sight, in the shadows where no one can see it – until it’s too late.
Shadows become platforms and walls, other elegant and imaginative solutions irradiate puzzles, and enemies can be dispersed – as Projection: First Light explores themes of worldliness, respect and understanding.
I’m sure everything will be fine though. Yup. Nothing to worry about here, as makeshift walls and platforms are created by way of light manipulation, enemies ‘removed’ in a similar manner. Definitely nothing wrong with that at all, and it most certainly will never result in a chain reaction of unfortunate incidents at all. Okay, so I obviously have my fingers crossed that this actually turns out to be the case as such would be brilliant in a platformer with this kind of aesthetic and overall feel. But we’ll see.