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‘Path of Exile: The Awakening’ Set to Further Both Story and Gameplay

April 11th, 2015 Wraithkal News

The amount of content Grinding Gear Games has added to their popular action RPG, Path of Exile, following its 2013 launch is nothing short of staggering (like, say, Sacrifice of the Vaal and Forsaken Masters). Surprisingly, they’re not even remotely done either, for just the other day, The Awakening (aka. Act IV) was announced, and this one… will be a genuine game changer!

Continuing from the conclusion of Act III, which I shall not spoil, The Awakening will have players venturing deep “into the kingdom of Corruption itself”. Now I don’t know about you, but to me, that sounds both terrifying and incredibly dangerous; corruption is not to be taken lightly after all. Fortunately, it seems the developer shares my concern, as a wealth of new weapons will also be part of the upcoming expansion, along with massive skill tree changes/additions.

That last bit may sound a tad obscene, considering the already ridiculous size of the skill tree, but worry not – they’re not adding to it in that manner. Instead, sockets will be a thing, allowing players to tweak builds like never before, modifying entire sections with but a single ‘jewel’. Transform strength nodes to dexterity, utilize nodes without them being directly connected, and much more. Can’t wait to see the full extent of this.

Path of Exile: The Awakening

On top of that, there’ll also be more than 70 new unique items, as well as a brand new equipment set, named the Maraketh Weapons with which to combat the new foes (of which there’s bound to be plenty). But no sword or axe will be able to do much without appropriate skill gems and come The Awakening, players will be able to utilize Warcries and summon mighty golems! Oh my.

Last but not least, the entire UI is getting revamped, adding item filters, the ability to change font and menu window sizes, and… well, a ton of gameplay rebalancing, of course. New weapons, skill tree socketing, more skill gems and such, will, after all, tip the scales one way or another, and while feeling powerful is good, being too powerful – not so much.

Because of this, and the sheer scale of this expansion, Grinding Gear Games will be holding a 6-8 week closed beta, starting on the 20th of this month. Guess that means its release is still at least a couple of months away, eh? It will be free though, much like the game itself! Unless you’re desperately in need of more stash space and/or cosmetic changes of course, as those are in the micro-transactions section.

Update: Act Four and skill additions detailed.

(Sources: Path of Exile: The Awakening and MMORPG.com)

12 Minutes of Path of Exile: The Awakening Gameplay with Chris Wilson
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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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