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MAGS April: Create “Natural Disasters” In Game Form

April 3rd, 2016 Wraithkal News
MAGS April: Create “Natural Disasters” In Game Form

Adventure Game Studio. Easily my favorite engine, second only to SCUMM. So, MAGS! Unlike most jams, which tend to last from 72 hours to a full week with no engine restriction, this one spans a month and requires participants to use… wait for it… Adventure Game Studio! Who’s in the mood for creating some adventure games?

While natural disasters in the real world are anything but enjoyable, in video games, they can be genuinely brilliant. If you’ve ever played SimCity, I’m sure you know what I mean, monsters tearing down your city or crazy weather wreaking havoc on powerlines – classic stuff. But that was then, this is now, and the time has come to embrace that very concept and create a brand new game for MAGS April. Unleash your inner… natural disaster!

As always, any and all entries from last month’s MAGS have been listed below, victor and all. Groovy.

A SLOTH FOR BOTH SEASONS (MAGS)

A SLOTH FOR BOTH SEASONS (Captain D, selmiak and Creamy)

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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