In 2019, everyone’s making games that crank the resolution way up – some even as high as 7680×4320 (8K) – but what say we dial it back a bit? Back to a simpler time. One of… say… 64×64? Crazy? Maybe I am, but such is the ‘cage’ within which you’ll be working, should you choose to partake in this year’s soon-to-be-over LOWREZJAM. Groovy stuff.
If you need another reason, well… pixel art is a lovely thing, even if some may prefer slightly higher resolutions for said eye candy. Not for this one, however. Here it’s either 64×64 or nothing. I mean, you can upscale the display to fit a larger window, so long as the core resolution remains unchanged. That’s really the only restriction. Nothing about audio, engine, theme, 2D, 3D, 4D or even 5D (is that a thing yet?).
What? Oh sure, I lifted the above paragraph straight out of my coverage of 2017’s LOWREZJAM. I’m allowed. My stuff. Mine! Ahem. Anyway, seeing how I am a bit late in covering this year’s outing, for which I do apologize, let’s jump straight to the facts so you can get started ASAP: the jam will end on August 17th, after which voting will commence on the 18th, ending on the 24th. Themes? Optional, and a few have been listed on the official itch.io page for inspiration/extra challenge. Much like rules, do’s and don’t…s, and such.
Will LOWREZJAM 2019 be followed by a LOWREZJAM 2020? I sure hope so, but only time will tell. For now… let’s focus on the final stretch of LOWREZJAM 2019! Best of luck, participants.
(Thanks to Future Proof Games for reminding me.)