It’s been a few years since Build-powered shooter, Ion Fury left Early Access behind, although if its recent 2.0 update and upcoming Aftershock expansion are anything to go by, Voidpoint certainly hasn’t been kicking back, content with simply enjoying the sweetness of success. Lots of improvements and additions in this patch, from QoL stuff to things aimed at making modding even more fun… and everything in-between.
Ain’t all about new stuff either as bugs have, unsurprisingly, also been squashed – thank goodness – and weapons have been rebalanced, alongside performance improvements. On top of that, how about the ability to store power-ups for later use, instead of, you know, immediately? Yeah. That’s been on my list for a good while, right up there with an ammo counter attached to the crosshair and… well okay, the secret-detecting radar wasn’t exactly something I desired, although I’ll gladly use it!
Just like how modders are bound to use new stuff like ‘rotating sprite structures’ and ‘remotely controlled viewscreens’. Oh, and that’s far from all, too, but I fail to see the point in dropping the entire changelog into this article, so here’s the link.
All that said, those who have long since mowed down Ion Fury‘s campaign are bound to be hungry for more – which is exactly what early 2022 is going to bring, in the form of Ion Fury: Aftershock. Alongside a continuation of the events in the original, new enemies, weapons, and, of course, bosses, await. Or how about revisiting Ion Fury with the brand new Arrange mode, featuring enemies, weapons, and so on, from Aftershock? Groovy idea, if I do say so myself.