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GameMaker Studio 2 Version 2.3.0 Enters Open Beta (as a Separate Installation)

June 19th, 2020 Wraithkal News
GameMaker Studio 2 Version 2.3.0 Enters Open Beta (as a Separate Installation)

It’s been a while since I last covered GameMaker Studio 2. Quite a while, actually, and during that time YoYo Games have been busy working on updating, patching – all that good stuff. A lot of which can be seen in the publicly available beta release of version 2.3.0. Groovy.

That said, if you’ve been reading/following my site for a while, chances are you’ve noticed I’m pretty awful at deciphering the tech behind these video game engines. What can I say? I’m a critic, not a game developer! Won’t stop me from covering major updates like this one, which has… let’s see… ah! A garbage collector has been implemented to improve performance, as well as an Animation Curve feature.

All scripts are now run on game start in global scope. If you only want them to run on-demand, then you need to make them a function instead. Accordingly, you will find on project conversion that your scripts are now wrapped in a function declaration – it’s this format which you should use going forward.

Uh… right. Maybe I should point you in the direction of the announcement and its respective community post instead of trying to make sense of what is pretty much like a foreign language (to me).

GameMaker Studio 2

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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