Imagine having the power to make coloured tiles disappear, simply by flipping nearby to… make the same… colour. Or some such. Alright so it’s hardly the most exciting superpower ever, but it is the premise of Ian MacLarty’s upcoming puzzler, Dissembler, and I dare say it’s looking rather interesting for a few key reasons.
First of all, unlike other, similar genre entries, there’ll be no tiles dropping in to replace those removed, meaning you’ll have to do some careful planning in the later levels – or find yourself completely stuck. At this point, that penalty-free rewind feature is going to be your new best friend. Oh, and while it may be simple early on, challenging your brain with but a simple two-coloured design, you’ll soon be dealing with multi-coloured tiles! And remember, only tiles next to each other are affected by flips.
The experience starts simply, leading you gently from basic principles to more and more complex puzzles, and before long it will require careful planning and lateral thinking to keep progressing.
Did I mention how Dissembler will have leaderboards for its never-ending infinite mode, or that its creator, Ian MacLarty (a name regular readers should be familiar with), plans on providing daily puzzles for free? No IAP or such nonsense on neither desktop nor mobile either – an undeniably welcome change from how so many mobile puzzlers are designed. So, think you have what it takes to get through the 120+ different tile-flippers, or will you simply… flip out?
(Source: Twitter)
Dissembler will be available on Steam and iOS from February 22, 2018, Android release following a couple of weeks later.