New weapons! New mutations! Another lovely Dead Cells patch has arrived, and this one even lets players go on… a random diet? Huh. Well, anyway, of far greater importance: the difficulty curve has been tweaked (to make it easier, not harder, thankfully), and a slew of crashes have been dealt with. What else? Let’s see…
Ah yes, I suppose that ‘random diet’ bit might require some explaining: they decided to add an Omnivorous diet, which will randomize the appearance of food. Interesting. A small change, albeit one I’m sure more than a few players will enjoy. It is, at the end of the day, purely aesthetic, but you know what they say: we eat with our eyes.
Far as the weapon additions go, how about a giant axe or a massive tombstone? Just in case neither of those are crazy enough for ya, there’s also a new one called ‘Toothpick’. Yup. Oh, and Dead Cells also got new mutations, one of which I feel could prove more than a little fun with the right setup, Execution (colorless) bringing death to any enemy with 15% or less health (7.5% or less for bosses). Landing that one last hit is going to have some serious impact with this.
Which leaves… the difficulty curve. Changes made here are actually surprisingly subtle, mostly revolving around the frequency of health refills, all the way from BC0 to BC5:
- BC0: Health fountains in every transition.
- BC1: Health fountain every other transition, with one minor flask when the fountain is missing.
- BC2: No more health fountain, one minor flask in every transition.
- BC3: One minor flask after the first boss and before the second.
- BC4: No more health in any transition, enemies teleport to your position.
- BC5: No more health, enemies teleport, malaise added.