So… here’s the thing: apparently, more than a few players have already bragged about how they finished Clea on Chaos Mode difficulty (which I’d wager is no mean feat). Good for them, right? Well, yeah, but that does leave them with a game now virtually void of any challenge, and as it turns out, its creator aims to fix that: say hello to upcoming much-more-challenging-than-Chaos-Mode Chaos+ and Invisible Mode. Oh boy.
As its creator puts it, “no mercy shall be shown” on Chaos+, what with extremely aggressive enemies, fewer candles, and likely more fun stuff for those desperately seeking the thrill of even more challenge than that of Chaos Mode. Ah, and then there’s Invisible mode, in which -- wait, does that one really warrant further explaining? Alright. Fine: enemies are invisible. Completely. So put on those expensive headphones and crank the volume up, because even though you won’t see them coming, you should be able to hear them. Heck, if you value your sanity that little, Chaos+ and Invisible Mode can be enabled at the same time. Neither will be available until after beating the game, however, so do keep that in mind.
Hey, this is not the chapter 1 I remember ! Indeed, today, I would like to introduce to you 2 upcoming new features—Chaos+ and Invisible Mode.
Oh, almost forgot to mention how beating the game on Chaos+ rewards you with the Chaos+ Dress which, when worn, scares the living daylights out of every enemy in sight. Meanwhile, a clear with Invisible Mode enabled bestows upon you the mightiest of see-through outfits, the Invisibility Cloak! Now, enemies can not see you, instead of, you know, the other way around. That said, as far as delivery goes… well, post-launch content additions are a funny thing. Sometimes it’s free, other times it comes in the form of premium DLC, and then there’s the route Clea is planning on taking, increasing the price tag of the game (by $2) so that everyone gets it, no matter the platform.