Welcome to the 1920s; only, they’re not exactly the 1920s you may or not be familiar with, courtesy of history books and documentaries. In fact, this here alternative 1920s is not even roaring, seeing how a supermachine is busy wreaking havoc across the world to mechanize it. Oh, and Pola Zagórska’s father has been kidnapped by that very machine. Goodness. Never a dull moment in Brassheart!
Needless to say, this simply won’t do, so it is rather fortunate that Pola received instructions on how to stop this… machine, this… Valkiria, prior to her father’s kidnapping. A task that will, unsurprisingly, require a fair amount of globetrotting, including a trip high up to a village in the Himalayas and across large portions of Europe. No pixel hunting or moon logic throughout this point ‘n click adventure either, according to the developer, which I for one am thankful for, and hey – if we ever do find ourselves stuck, Pola’s friendly automaton, Pascal, will apparently be acting as a hint book of sorts. Groovy stuff.
Get to know fantastic inventions of this peculiar world, such as sprawling networks of engines, antigravity generators or automatons, all created under the watchful eye of the immense computing power: Valkiria.
On the topic of going places: I really hope every locale Pola ends up visiting is as nicely drawn as the one in the screenshot atop this article because while I do love me some pixel art, it is nice to see a genre entry with a different art style sometimes. But only sometimes. Pixel art is king! Ya hear me? King! Ahem. Right. Anyway, back to Pola and her traveling companions: alongside Pascal, we’ve got Manfred the mechanic, Tamara the artist, and… well, that’s it. Hopefully, this little group is enough to outsmart that pesky machine and end its reign of terror before mankind is doomed.
Ah, and how about some puzzles? Or rather, challenges that will truly test your ability to “come up with creative solutions to head-scratching problems” with “crazy MacGyver-esque solutions”. So let’s see, no moon logic or pixel hunting, plenty of MacGyver-esque puzzles, an alternative 1920s where technology has advanced far beyond that of the one in our world and a truly lovely art style? Shut up and take my money, Hexy Studio. Right now.