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Sight Heard, Sound Seen: Audiogame Jam Is Almost Upon Us

August 19th, 2016 Wraithkal News
Sight Heard, Sound Seen: Audiogame Jam Is Almost Upon Us

The audible aspect of a video game can either play a very important part as sound cues indicate things like enemy footsteps, music signaling the beginning of an encounter or perhaps just as a companion to the visual experience. So how about we get rid of the latter, just for kicks, and create a bunch of games in which the focus is (almost) entirely on audio? Sounds good, right? Then you’re in for a treat with the Audiogame Jam.

Now, one thing has to be said about this particular game jam, and that is… it doubles as a fundraiser. That’s right: this one will be supporting the Royal National Institute of Blind People, a charity dedicated to supporting those with sight loss. An admirable cause for sure, so what say we get to making some rockin’ games and helping them a bit, eh?

An audiogame does not need to be purely audio. You can add visual elements but the game should be playable in the same way regardless of the visual elements.

Participants will be tasked with jamming the creation of a game consisting only of sound, no visual aid of any kind to help players navigate, which sounds like a rather steep challenge, but who knows – maybe that’s just me. I’m sure the jam will turn up some rather intuitive and brilliant stuff, although we’ll have to wait a few days as the whole thing doesn’t begin until August 26th, ending on September 5th. Ample time to cancel your plans and partake in this instead. Just saying.

(Thanks to @emshort for the heads up)

Audiogame Jam for Charity

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Wraithkal

Wraithkal

Whenever a big AAA title claims it'll "innovate with groundbreaking features", it usually turns out to be a snore-fest; one which simply mimics other games (poorly). This is where my interest indie game interest comes from: pick a random title from a pile of these, and chances are you’ll end up with something genuinely unique - often for well less than $60 too.

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