Whipping, swinging, propelling – the protagonist in Whipseey and The Lost Atlas is quite the skilled little fella. Wasn’t always that way though, as he was once a human being, much like you and me. But that was then, this is now, and there are magical gems to collect! Why? Well, all that whipping, swinging and gem collecting is so he can return home. (Obviously.)
That said… is it just me, or does Whipseey look like a distant relative to Kirby? Probably just me. Anyway, this whole thing started when the kid decided to read a magical book (really wish video game characters would stop doing that), and with the help of princess Alyssa, maybe he’ll get back home in one piece. Provided his mighty pink whip is up to what lies ahead, that is.
“Developing my first commercial release has been a wild journey. We’ve battled through it all, from other teams cloning our work to being forced to retrace our steps after months of backup files became corrupted,” said Daniel Ramirez, creator, Whipseey and the Lost Atlas. “But now we’re nearing the end of the tunnel and I’m excited to finally share Whipseey with the world.”
Now, credit, where credit is due, while the game was made by Daniel Ramirez, those striking visuals in the above screenshot and trailer below are actually from Super Crate Box and Luftrausers artist Roy Nathan De Groot. Beautiful stuff, really. But enough of that, for there are enemies to slay, gems to collect, and gaps to hover across – because a whip doubles as a makeshift helicopter in this magical world.
Who could possibly resist such a charming, vibrant platformer?