Alright, show of hands, who doesn’t own a copy of this brilliant, hard-as-nails platformer yet? Because Terry Cavanagh seems to think a lot have yet to pick up a copy, or… maybe he’s simply flexing his creative muscles. Well, whatever the case, those feeling creative in the realm of gravity-switching fun can now do so, free. Or just stick to playing other people’s levels, as that’s what I’ll be doing for sure.
Now, as some of you may remember, three long years ago, I reviewed VVVVVV, and while my writing has changed since, my criticism still stands. But alas, that was then and this is now. Both time and its user base have been kind to the game, as quite a few levels of varying difficulty have been created by fans. Some can be accessed immediately via. the in-game menus, while other – such as those featured here – need to be installed manually.
People have done some really incredible things with the VVVVVV editor. I want to share that work as far and wide as I can!
On a somewhat related note, the two mobile (Android, Ouya) ports are finally joined by one for iOS. For those keeping score, that means VVVVVV is available on Windows, Mac, Linux, Android, iOS, Ouya and 3DS, with Vita hitting digital shelves “sometime this summer”. How’s that for ‘sharing far and wide’, eh? Oh and courtesy of a recent update, the Steam version now packs achievements. Because, virtual trophies.
I’d say it’s time to step into the shoes of Captain Viridian, whether it be to help rescue his crew, or to embark on some potentially more dangerous fan-made adventures!