Hans, The Count Lucanor‘s protagonist, is an odd kid. Upon not receiving any presents or sugary treats on his birthday, he up and leaves home. Just like that. One thing leads to another, and a trip through the nearby forest results in Hans finding himself trapped inside the stony walls of a castle. A castle which is, without a doubt, haunted by an ancient mystery. That’ll teach him to act his age… I guess.
There’s more to it than that though, including something about a kobold and great treasure, because why not? First our protagonist has to escape this place however, which means figuring out the ins and outs of its peculiar design. Whoever built the darn thing sure had a twisted sense of humor after all, or maybe its strange inhabitants have come to be in more recent times? Probably best not to ponder too much about the strange rituals and odd creatures, instead steering straight towards that treasure. If it even exists.
Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle.
For all he (Hans) knows, that blue-faced freak could easily have pulled a fast one on him, the nicely pixelated visuals serving as a distraction… or some such. Wouldn’t surprise me, really, as The Count Lucanor‘s developer does make mention of how the game is one of both important choices and alternate endings. And who doesn’t like alternate endings? Especially if one of them is, oh I don’t know, particularly gruesome. Just saying. We are dealing with a horror-themed adventure here, after all.