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Re-Enter the Second Dimension: Unity 2017.2 is All About Unity 2D (More or Less)

Like the calendar year, Unity 2017 isn't slowing down, as it took the team less than three months to follow the release of Unity 2017.1 up with Unity 2017.2. Oh, and it's no minor update either, in spite of what the version numbering may lead some to believe, bringing with it a slew of Unity 2D additions, among other things. Most of which are too technical for me to parse properly for this article, but... that's not gonna stand in my way! Fight the power! Or something.
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(Almost) Unlimited Power: Unity Adds Xbox One X Support Ahead of Launch

Smoother gameplay, bigger worlds, life-like detail, faster load times... and so on. This is pretty much how Microsoft would describe their upcoming Xbox One overhaul/remake/revision/something, Xbox One X. Oh, and Unity just added support for it, which means - among other things - 4K HDR rendering, as well as "increased power". As for exactly how little/much, who knows? Who indeed.
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The Time For Submitting to This Year’s Unity Awards Is Finally Upon Us

As anyone with a calendar handy can tell, 2017 still has several months in it, and yet here we are, Unity preparing their annual celebration of recently released projects made with the popular engine. There's method to the madness though: the 'recently' bit in this case actually refers to projects that came to be (as in, made publicly available) during the 2016-2017 school year (October 1, 2016 to August 31, 2017). Some pretty groovy awards up for grabs too, and not just for the game dev folks either.
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Once Upon a Timeline: the Unity 2017 Cycle Is Upon Us With the Release Unity 2017.1

As time goes by, software - and hardware - changes. Sometimes it's minor stuff, things most are unlikely to even notice. Not quite so for the release of Unity 2017 though, as this is a pretty big deal, and one that'll have quite the impact on video game development as a whole, given the popularity of this particular engine. Oh, and it's also the first step on the road to (finally?) deprecating Direct X 9.
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Live Long and Prosper: Unity 5.6 Beta Brings Vulkan Support

Something something Spock, no? Alright, enough Star Trek nonsense, as the Unity 5.6 beta isn't really about that. I mean, Vulkan rendering is a thing now, sure, but that's the only thing relating to a certain franchise. The rest of the feature list, beta or not, is still pretty darn groovy, though; so even if you aren't creating something GPU-heavy… eh, take a look anyway. You never know.
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Unity 5.5’s Release Is Augmented With More Particles Than Ever Before

It feels like Unity 5.4 just left beta, doesn't it? Yeah, but… that was in fact several months ago, and now Unity 5.5 is upon us. What this one brings to the table, on top of performance improvements across the board - especially in the rendering department - is the inclusion of Microsoft Holographic support. That's right: it's time to get augmented, HoloLens style!
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Tell-a-Tale: The Made with Unity Developer Story Contest Is Well Underway

A lot can happen when you attempt to create something in Unity. A lot. So much, that the development process often spawns entire stories just waiting to be told. Stories which The Made with Unity Developer Story Contest is all about, so if you've got an interesting tale to tell, related to either a finished or WIP Made with Unity game… then this competition's for you.
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United In the Third Dimension: Unity Now Has Nintendo 3DS Support

Originally announced last summer, Unity's 3DS support sure has been a long time coming, but now it's finally here - with support for both the new and old version to boot! Given the popularity of Nintendo's handheld dual-screen system, this is definitely something indie developers would do well not to ignore. An additional platform should, in theory, result in a larger user base after all, which'll certainly increase the odds of being able to keep the lights on... and all that good stuff.
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The Time For WebGL Is Now… With the Release of Unity 5.3!

A couple months back, I shared the dire news of Unity 5.4 spelling the end of Web Player support. While that day is not upon us quite yet, full support for its 'successor', WebGL, is however, with the release of Unity 5.3! No more of that preview build nonsense - this is the real deal. Oh and as always with a major Unity update, there's plenty other groovy additions, tweaks and such, too.
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Upcoming Unity 5.4 Marks the End of Web Player Support

I've covered Unity quite a bit over the past two years, and quite frankly, it's been nothing but good news. This time it's more of a mix of good and bad, really. Probably more good than bad, depending on how ya look at it. Anyway, while the end of Web Player is near, browser support for the Unity engine isn't going anywhere. It's just... changing. Evolving, one might say?
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Unity 5.2 Arrives With Windows 10 Universal App Support and Other Lovely Features

Earlier this year, Unity saw a rather substantial upgrade with the release of version 5, adding 64-bit support and a pretty darn groovy new pricing model. But that was then, this is now: Unity 5.2, another lovely feature-packed update, is here! Among other things, 5.2 replaces SDK requirement with 'services', adds native Windows 10 universal app support, and... plenty more goodness.
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Unity Makes Its Linux Debut With an 'Experimental' Build

If you've ever dabbled in the world of video game development, chances are you've heard of Unity. It is after all a pretty darn popular engine, both for 3D and 2D projects. Until recently, however widely used, Linux support was but a distant promise. But now it's almost reality, even if this first iteration is an experimental build, meaning stability is... probably not on the feature list. That said, it's still more than Linux users had to work with just yesterday, ya know?
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Unity 4.6 Has Left Beta With the Promised New Open Source UI

Unity is an incredible engine, no doubt about that, and one that's used by numerous developers across the globe. In spite of that, the company behind it is not resting on their laurels - not in the slightest. Not only did they add Xbox One support this August, but Unity 4.6 - with a new, customizable UI - also went into beta; a UI which is... open source! Oh and as of yesterday, Unity 4.6 is no longer in beta. Groovy.
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Full Version of Unity For PS Mobile, Vita Finally Released

Remember a couple of months ago, when news of this awesome addition to the ever-growing list of Unity supported platforms surfaced? Well, back then, the version available was a mere preview build, having features like publishing disabled while still allowing aspiring developers to mess around. But now... the full version has arrived, and guess what? Still 100% free! Good stuff.
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Unity Developers Rejoice: PlayStation 4 Has Joined the List of Supported Platforms

At this point, there's little doubt that 2014 is shaping up to be a great year for Unity developers and Sony fans alike. A couple of months back, upcoming [Unity] support for PS Mobile and PS Vita porting was announced, which is awesome in its own right. But yesterday, something that's bound to interest even more aspiring game crafters happened: Unity 4.3 for PlayStation 4 was released!
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