Wraithkal: The Indie Gaming Corner
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The Indie Post: Point, Click and Grand Tales Unfold

the indie post point click tales-
That the point 'n' click genre has made a comeback in recent years is hardly news to anyone. But why is that, exactly? A lot of typical genre mechanics have aged incredibly poorly, including item manipulation and illogical puzzles, both of which haunts even the most popular titles. In spite of that, the stories such games often tell through artistic imagery, captivating dialogue and haunting music, all make this my favorite genre, bar none. Welcome to The Indie Post.
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The Indie Post: Why Post-Launch Reviews Matter

the indie post post-launch reviews-
Launch reviews are not as uncommon as they used to be when talking indie games, and that's definitely a good thing as they offer potential customers insight that isn't based on trailers and/or details from the developer. But what about those published x weeks, months or even years later? Well, believe it or not, I've found that these actually benefits developers and fans even more! Welcome to The Indie Post.
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The Indie Post: The Fate of Unplayed Indie Games

The Indie Post
These days, indie games are available on just about any device with a screen. Because of this, they're also played more than ever before, even when they shouldn't be - like, say, during class! But as someone with a rather sizeable gaming backlog, I've often found myself wondering what happens to titles that never gets played... by anyone. Welcome to The Indie Post.
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The Indie Post: Voting On WIP Greenlight Projects Is a Flawed Concept

the indie post greenlight voting-
While it's no secret that I'm a big supporter of Greenlight and have been for a while, I'm not blind to the fact that it's by no means a perfect service. In my experience, its biggest flaw is that most of the time, judgment is cast based on dreams and potential, rather than something more concrete. In theory, voters could be supporting the notion of allowing what is merely an idea (aka. the game in its current state) to be distributed through Steam! Welcome to The Indie Post.
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The Indie Post: After the Game Jam

the indie post after the game jam-
There's no doubt that deadlines are a pain in the you-know-what. Even more so for game jam participants, because this is when they either strut their stuff or... leave the creation unpublished. But whether successful or not, for many, the jam is simply the early stages of a project. One that will continue to evolve long past said deadline! Welcome to The Indie Post.
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The Indie Post: Inside the Mind of a Roguelike

the indie post roguelikes-
Permadeath sucks! There is no other way to put it. In spite of that, it's something many willingly face to play their favorite roguelike, myself included. Have we gone crazy, willing to lose everything upon death? Aye, completely bonkers! But seriously, with another 7DRL wrapped up this past weekend, I kinda got to thinking: why create the evilness that is a roguelike, and what drives players towards such chaotic a risk vs. reward system? Welcome to The Indie Post.
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The Indie Post: Appreciating Freeware

the indie post freeware-
Here's a shocker: not everyone make games for the money. In fact, there are plenty who'd be quite satisfied just to have someone play their creation. A prime example of this would be game jams, as during these, a lot of people create free games. No price tag, just the game, available for everyone to experience. But why would anyone work hard on creating a game, and then not charge for it? Welcome to The Indie Post.
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The Indie Post: Wrong Engine, Right Game Type?

The Indie Post
There really isn't a better time than the present to set up camp in the land of video game development. The days when your best bet was to create an engine from scratch are long gone; as a newcomer to the craft, anyway. Between Unity, GameMaker, Adventure Game Studio and other popular choices, something's bound to go well with whatever you're looking to make. Welcome to The Indie Post.
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The Indie Post: Bundle Fatigue Revisited

The Indie Post Bundle Fatigue Revisited
Bundles are great, and for so many reasons. People get games for cheap, developers enjoy a sales (and exposure) boost - what could possibly go wrong? Well, following a bundle-crazed week, I'm inclined to say that there is such a thing as too much bundling. But while I do enjoy the discounts, I can't help but feel that all this cheap-as-dirt gaming goodness is not without certain… downsides. Welcome to The Indie Post.
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The Indie Post: Playing to Critique vs. Just Playing

The Indie Post
For the longest time, I've wondered if we perceive the contents of a video game differently, depending on our reason for playing it. I'm not talking about joining a friend because he/she needs a co-op buddy or such scenarios. No, what's currently weighing on my mind is how the experience differs when playing a game to critique it as opposed to, well, just playing it. Welcome to The Indie Post.
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The Indie Post: Impressions vs. Review

The Indie Post
When gaming journalists fire up a new article, its category is obvious from the get-go. It's either news, review, editorial or a feature. There are however times when a review is not a review. When the critique of a game is not based off a complete playthrough, or even a sizeable chunk of the content. Those should not be categorized as reviews. It's downright misleading. Same goes for so-called reviews of alpha and beta releases, among other. Welcome to The Indie Post.
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The Indie Post: Procrastination vs. Writer’s Block

the indie post procrastination writers block-
With more than 600 articles to my name across several sites (some of which are long gone), it goes without saying that writer's block has reared its ugly head from time to time… or is it actually procrastination? Telling them apart can be difficult and I am certainly no psychology expert. As such, do keep in mind that what follows is based entirely on personal experience. Welcome to The Indie Post.
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The Indie Post: Don’t Underestimate the Value of Bite-Sized Indie Games

the indie post bite-sized indie games-
Nowadays, people are constantly rushing off somewhere, trying to get things done before they even started. It's beyond crazy and potentially hazardous! On top of that, there seems to be little for sitting down to relax with a good book, watch a movie or even play video games. Probably why more than a few developers have taken to crafting compact experiences, titles that won't take weeks to beat, while still enjoyable. Welcome to The Indie Post.
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The Indie Post: Pixelating Visuals

The Indie Post
While our calendars may read 2014, graphics sporting a pixelated art style are not the ancient relic some believe (or wish) it to be. Logically speaking, in this age of shiny lifelike visuals, such low resolution drawings surely have no place in video games, right? Well, then a lot of developers are not only defying logic, but are also doing a darn good job at it! Welcome to The Indie Post.
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The Indie Post: Open the Source and Pass It Along

the indie post open source-
Being an indie developer isn't always fun and games, but if nothing else, it does come with a fair bit more freedom than say, working for EA (I know, eew). What you make belongs to you and only you - in most cases anyway. This means you're free to do with it as you please. Give it away, sell it, or… why not make the code publicly available, help other aspiring developers? Welcome to The Indie Post.
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The Indie Post: Physical Vs. Digital

The Indie Post: Physical Vs. Digital
There's no denying that the digital age of software is a significant improvement over the physical era. Moving data around on floppies and various forms of optical media was never exactly ideal, but until the Internet and technology reached a certain point, it was all we had. Not so any more, although was it all for the better, or did this shift force us to leave something important behind? Welcome to The Indie Post.
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The Indie Post: Highs and Lows of 2013

the indie post 2013-
That was fast. Feels like just yesterday, when those fancy fireworks went off last time. But alas, the time has come to say goodbye to another year, and one full of great stuff… along with some not-so-much. I am of course referring to all things indie games, both in terms of the games themselves, their creators and, well, my site. So pop the corn, pull up your favorite couch and let me welcome you to the final The Indie Post of 2013.
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The Indie Post: ‘Tis the Season For Sharing… Time For a Giveaway!

The Indie Post Christmas 2013
Woohoo! In less than 24 hours, it'll be CHRISTMAS! Snacks! Food! Joyous times and so much fun, but above all else… PRESENTS! And so many exclamation marks! But on a more serious note, I'm sure most nowadays care more about presents and food, than what Christmas is actually about. Not that there's anything wrong with that, and as such, I've decided to hand out some digital presents. Welcome to The Indie Post.
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The Indie Post: From Mobile to Desktop

The Indie Post: From Mobile to Desktop
Over the past year or so, mobile gaming has gotten me hooked to the point where I actually find myself enjoying certain genres on my iPad, more than my PC. And not just those obviously better suited for touch-screens either. But what about those without an iOS device? Or Android? You know, Windows Phone users. Well, they're stuck with… the ports. While these tend to be without issues, sadly, there are exceptions. Not just in how they look/play either. Welcome to The Indie Post.
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The Indie Post: I Is For Indie and Innovation

boring IP rehash
Whenever someone asks me why I've such a keen interest in indie developers (and their creations), one word always comes up in my answer. Innovation. It may not hold true across the board, but even so, that's still the very thing which makes them so appealing. See, unlike pretty much any bigger studio, indies are willing to take risks, branch out and be creative; something we should not underestimate the value of. Welcome to The Indie Post.
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The Indie Post: Reaching Out to the Press Ain’t Easy

The Indie Post
Since my affairs in game development have never proved fruitful, I've always been on the receiving end of press releases and related emails. As such, it wasn't until recently that I fully realized how daunting it can be, reaching out to someone with your game, asking for coverage. Time being limited and all, you'll also have to make your pitch as awesome as possible, so they'll feature your creation over someone elses. Don't let any of that stop you though! Remember: he who dares, wins. Welcome to The Indie Post.
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The Indie Post: Show Some Love For the Underdogs

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I'm not gonna lie. My preference when picking games for coverage is definitely those with somewhere between next-to-none and little exposure. That's not to say I dislike indies who have made it big. Quite the opposite in fact, as I think it's great when that happens. But seeing how those guys are not exactly starving for attention (anymore), I've decided to focus mostly on lesser-knowns instead; the underdogs, as it were. Welcome to The Indie Post.
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The Indie Post: Lessen the PR Hassle With My Assistance

The Indie Post
Getting your name out there as an indie developer can be tricky. Who do you reach out to, how and when? Instead of spending time pondering those questions, why not let someone who has the resources and knows people, help you out? While I thoroughly enjoy covering indie games, other people/sites who share this interest should not be ignored. How about letting me help you connect with them? The more the merrier! Welcome to The Indie Post.
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