Wraithkal: The Indie Gaming Corner
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Nadia Was Here’s Battle System Makes Fighting For Amytah’s Sake… Genuinely Groovy

A warrior, a thief and a spellslinger (or a mage, I suppose). This uncanny trio of adventurers have but one goal: to rid Amytah of whatever is currently wreaking havoc across the land. In order to accomplish this, as is true for most RPGs, they shall be forced to fight. A lot. It's a good thing then, that combat is actually where Nadia Was Here truly shines, based on the pre-release demo. In fact, I'd almost say that semi-turn-based battles are rarely this interesting...
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Let’s Get It Kickstarted: Nadia Was Here

The year is 198X and everyone's enjoying the latest 8-bit sensation. Actually that's not quite right, even if the above screenshot says otherwise, Nadia Was Here looking like a genuine blast from the past and all. But looks can be deceiving, and underneath that seemingly tried-and-true nostalgic art style lies something deep, sinister, even... magical? Maybe.
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Speculating Screenshots (2nd May 2015)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it's also a time during which they get to show off what they've been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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