Wraithkal: The Indie Gaming Corner
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Xbox Live Creators Program Makes It Easier to Self-Publish… With a Few Caveats

It seems Microsoft finally gets it. That they've finally realized not only what's best for business, but also - more importantly - what developers (and consumers too, I'm sure) want. First, back in 2016, they made so that any and all Xbox One units could be turned into devkits. Good stuff for sure, and now, independent developers won't even have to go through the ID@Xbox hoops. So long as they're fine working under the restrictions of the Creators Program...
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The Fate of XBLIG Is Sealed: Microsoft Pins 2017 For Platform Retirement

It's been a long time coming, and I'm sure some would even go as far as to say the closing of Xbox Live Indie Games (XBLIG) is actually overdue, but is that really the case? Well, seeing how the platform - and its console - has been superseded by Xbox One and ID@Xbox, I really doubt anyone is going to miss something available only on a last-gen system. That and it won't be happening for another two years.
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First ID@Xbox Games Batch Revealed, Has a Few Familiar Faces

It's been a long time coming, but now the Xbox One is almost ready for some indie loving. This initial batch of consists of 25 titles from as many developers, and consists of a mix of exclusives and ports of old(er) games. But does it really matter if a game was released on the Xbox One first, so long as the developer didn't botch the port? Plus, some of these are bound to be more enjoyable on a big screen, behind firmly planted on couch, controller in hand; so there's that if nothing else.
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