Wraithkal: The Indie Gaming Corner
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Indie Game Maker Contest 2017 Is Well Under Way, Powered by RPG Maker

It's been a couple of years since the Indie Game Maker Contest last caught my eye, but something about this year's outing - which is well under way - just... I don't know. Oh wait, I do know: RPG Maker! I like RPG Maker, even if the engine does have a bit of a bad reputation on Steam (too many lazy and/or unintuitive titles made with it). As such, this is my kind of jam! Oh, and there are cash prices.
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Get On the famicase: A Game By Its Cover 2017 Begins In Less Than 24 Hours

You know how some game jams feature overly complex rules, very specific details as to what participants are to create, how to go about it, and so on? Yeah. Not quite how A Game By Its Cover does things - at least, for its 2017 iteration. This time, both the concept and rules are extremely basic... while still ensuring it doesn't simply become a 'create whatever' jam. It's also starting in less than 24 hours at the time of writing, so I'll try to keep it brief (yeah right!).
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Yuri Game Jam 2017: Make Games Focusing on Relationships Between Women

Back for a sec-- wait, this is actually the third Yuri Jam? Crap. Missed one then. Huh. Well, anyway, it's almost time to once more embrace relationships between women - in video game form! And I'm not talking 'besties' here either. No, this is about the romantic aspect, involved parties being - as stated on the official site - "lesbian, bi, trans, non-binary, aro, ace, pan, any female-identified LGBTQIA characters". What's not to like?
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Go Small or Go Home: Make a Game Sized 13kb (or Less!) for Js13kGames

These days, video games tend to take up absolutely ridiculous amounts of precious hard drive space. Take 2016's DOOM, for example: darn thing clocks in at well over fifty gigabytes! Completely bonkers and not really the reason for Js13kGames to be a thing, but the two are still related. Kinda. That said, what sets the two even further aside is that, well, Js13kGames is about making games in HTML, JavaScript, CSS and such. Small games. Incredibly small games. Bite-sized games, some might say? Eh? Eh? Anyway...
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Scale It Down Once More: #LOWREZJAM 2017 Has Begun

64 by 64. That’s the core of #LOWREZJAM 2017, much like last year’s iteration. 64 by 64, as in, the resolution of whatever game you may end up making as part of this particular game jam. Yes, I am referring to the completely bonkers concept of making a game that’s only 64 pixels wide and 64 pixels tall. Not 1920 by 1080, or whatever that 4K nonsense everyone’s spouting these days is. Just plain ol’, super low-res 64×64. Why? Well, why not?
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Back to the 80’s, Back to BASIC(s): ZX Spectrum BASIC Jam Has Begun!

About time we got another ZX Spectrum game jam, ya know? It may not be directly related to the Speccy Jams, but that doesn't matter. What does is, more ZX Spectrum games will be made over the course of the next 12 days. A lot more actually, if all 76 who have signed up at the time of writing end up with something playable. While that would be undeniably great, time will tell who masters the art of BASIC...
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Where Games are Marmelade: Start Prepping For the Blueberry Jam!

Nothing quite like a proper good batch of one's favorite jam. Love that stuff. But... in spite of its name kinda saying otherwise, this particular game jam is not about such. And no, I'm not sorry for misleading anyone with that title. Not one bit. I will however be sad if the Blueberry Jam doesn't result in at least a handful of groovy games, once everything is said and done, ya hear?
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Point ‘n Click, Make Magic Happen: It’s Almost Time For AdventureJam 2017!

As has been the case with two years prior, this year, Cassie Benter and Stacy Davidson will once more be hosting the popular pointy and clicky AdventureJam on GameJolt - and soon, at that! Whether entries be pixelated gloriously, stylized in a super high resolution or a mix, one thing is certain: there will be puzzles, dialogue (perhaps even witty), and all other things one has come to expect from this particular genre. So very groovy.
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From Random to Randomness: Procedural Generation Jam 2016 Is Underway

Ah, procedurally generated content. Or perhaps... entire games? Heck, for this particular jam, it doesn't even have to be a game. Could be art, a sound clip, a piece of software - so long as it has procedural generation at its core. Does that mean it's not a game jam? Probably, but who cares? I mean, games will still come to be during its seven-day run, I'm sure. So there - it's a semi-game jam (because that's a thing)!
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Yuri Game Jam 2: Make Games That Focuses on Relationships Between Women

Remember how, a couple of years back, game developers were asked to spread affection through the creation of games, during The Love Jam? Well, this one's of a similar theme, yet not quite, in that games crafted during Yuri Game Jam 2016 must focus on relationships between women. That's right: it's time to not only feature women in a video game but also... focus on one or more all-female relationships throughout the experience. A nice little challenge, really.

Asylum Jam Goes Fourth In Search of Horror Experiences… Without Stereotypes

This November, not long after Halloween, there's even more horror to be made... in video game form! What am I rambling about now? Oh, just the fact that the Asylum Jam will be returning, once more asking aspiring developers to create horror titles without stereotypes. Not as easy as it sounds, but a little creativity goes a long way towards upping the overall quality of a game. Trust me.
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Sight Heard, Sound Seen: Audiogame Jam Is Almost Upon Us

The audible aspect of a video game can either play a very important part as sound cues indicate things like enemy footsteps, music signaling the beginning of an encounter or perhaps just as a companion to the visual experience. So how about we get rid of the latter, just for kicks, and create a bunch of games in which the focus is (almost) entirely on audio? Sounds good, right? Then you’re in for a treat with the Audiogame Jam.
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Scale It Down: #LOWREZJAM 2016 Is Right Around the Corner

These days, everything's HD this, 4K that, and 8K is not too far away, I'm sure. But once upon a time, resolutions were lower, pixels more apparent. It was a glorious time, if you ask me. A time which aspiring game developers will be able to revisit, should they so desire, as part of the upcoming second #LOWREZJAM. Scale it down and bring forth the pixel art!
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