Following the end of World War I, you’d think the 1920s Europa presented in this latest Tabletop Simulator expansion would be a quiet and peaceful one. But alas, that is not the case, as several fallen leaders in Scythe – each represented by a player – vie for both power and conquest. Oh and mechs are a thing for any army capable of constructing these behemoths. War may be hell, but even so, this board game still sounds like a good time!
Once factions have been chosen, resources sorted and objective cards are in the hands of each individual, the game can begin, at which point it’s time to fight. A fight without player elimination, I might add, which I’m sure some are going to love while it’ll make other groan, as it does lower the overall ‘competitiveness’. I think. Hard to say. On the flip side, it also means no one will end up a mere spectator at any point.
Explore territory, chat with the locals, enlist, create, build, command and conquer! That about sums up this game of warfare. Did I mention the mechs? Or that there are mechs? Upgradeable mechs, at that, and structures to raise as ones borders are expanded, the need for better defenses rising accordingly. Helps to have a map (or map control, rather…).
The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Now, unlike most other board games, Scythe pretty much does away with luck in favor of (mostly) choice-driven mechanics, which is an undeniably good thing. Well, aside from encounter cards that is, but such a minor RNG component is quite tolerable. Beats rolling the dice for every little action taken, anyway. Time to find out if YOUR faction will be able to overcome the odds and crush the opposition, or… crumble and fall, like so many before it.
Note: while every player needs a copy of Tabletop Simulator to play Scythe, only the host needs the DLC.