It’s been a long time coming, ports of the once Wii U exclusive Swords & Soldiers II, although I suspect it will have been worth the wait. Especially for those who have already enjoyed the original, treacherously tactical 2D turmoil and all. Swords and Soldiers 2 Shawarmageddon will after all feature many an enhancement/addition over the 2015 original (hence the title changes), when it hits PC, PlayStation 4 and Switch.
That said, as you can tell from the above screenshot, it will still be a strategic affair, played entirely on a two-dimensional plane, blood (and beer, surely) will be spilled, and unlike that of the Wii U version, online skirmishes will be a thing. Oh, and speaking of things that are new and/or different for ths soon-to-be-released re-release (wait, what?): a larger campaign and additional achievements also made the cut, which is just downright groovy if you ask me.
With three different ‘factions’ (Vikings, Persians and Demons), each bringing their own unique units and spells to the battlefield, there’ll be plenty of variety for skirmishes at least, whether it be against the AI or a potentially even more ruthless human opponent. But as far as a story-driven experience goes, it seems Swords and Soldiers 2 Shawarmageddon is limited to Redbeard and his mighty vikings this time around, as they wage war “across tundra, forests, deserts and the pits of hell”… to find out who – or what – stole their dinner. I almost feel bad for the poor thing(s). Almost.
What begins as a simple mission to recover your favorite shawarma snack becomes a battle to prevent Shawarmageddon!
It’ll be quite the tug-of-war, both sides of the conflict vying for control of precious resources so they can bolster their ranks and hopefully, at some point, manage to topple the opposing side. Brutal stuff, really, and don’t let the 2D viewpoint fool you, because if the original is any indication, there’ll be plenty room for advanced tactics still. Plenty. And remember: Redbeard doesn’t share food (or gold)!