For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
Working on look. Trees weird pixel size is just placeholder. Clouds need shading/etc #gamedev #screenshotsaturday pic.twitter.com/j3lukNI3q0
— Liens (@PowrUptoMaximum) February 28, 2016
That ray of sunlight though.
NEW CHARACTER UNLOCK: The Valkyrie joins the battle! #indiedev #screenshotsaturday pic.twitter.com/9IoIS475uW
— IronTides (@IronTides) February 28, 2016
Let’s get tactical!
https://twitter.com/trihex_software/status/703769103475937281
…huh?
That's a lot of bricks… #SoSoS #screenshotsaturday #indiegames #gamedev #madewithunity pic.twitter.com/Nu9BSREf28
— Ian Sundstrom (@IanSundstrom) February 28, 2016
Time to topple that tower!
Riding into the sunset
Aqua Moto Racing Utopia#gamedev #indiedev #madewithunity #screenshotsaturday #igdev pic.twitter.com/kHdguIesyp— Zordix (@ZordixGames) February 28, 2016
More like, waveriding, eh?