For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
Better not let go of that vine! #gamedev #screenshotsaturday pic.twitter.com/LPRfnmFE98
— Lukas Palmer (@konpyuutaaman) March 27, 2016
I concur. Hang on, oddly shaped protagonist!
Experimenting with some color variation. Now I should make the skybox procedural too… hmm #screenshotsaturday pic.twitter.com/OPiqzC0QLV
— jake caspick (@JakeCaspick) March 27, 2016
Bright light city gonna set my soul, gonna set my soul on fire…
A day late is better than never. I call this screen shot: Oh Rats! #screenshotsaturday #indiedev #gamedev #indiegame pic.twitter.com/hcsxSYV2HQ
— Tasty Bytes (@tastybytes01) March 27, 2016
Yup. Rats.
#screenshotsaturday pic.twitter.com/etcysM00ve
— Ian MacLarty (@ianmaclarty) March 27, 2016
Something something light, tunnel. Or inside. Or everywhere!
https://twitter.com/retrophonegames/status/713959116767506432
A Fistful of Bits.