For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
Different screenshots from different developers, all working on different games. Some are very much a WIP, while other are from titles rapidly approaching release. These tweets do all have one thing they in common though, which is that they feature actual screenshots (or at the very least, mockups), animated or stills.
Was testing some stuff and a glyph got friendly with me. #VisualOut #screenshotsaturday #indiegamelover #gamedev pic.twitter.com/0hFnRLfzms
— Strawb Zombie ? (@MadameBerry) August 1, 2015
Sure… “testing some stuff”. I believe ya. Right.
#screenshotsaturday Mammoth Gravity Battles – turn based strategy #indiegamedev #gamersunite #indiegamelover #gamedev pic.twitter.com/3URnyGJuKW
— Mammoth Thoughts (@SpaceMammoth) August 1, 2015
Looks like quite the in-progress bout there, but I can’t really tell who’s winning?
The gang is ready! #screenshotsaturday #indiegamedev #indiegame #indiedev #mobilegame #picoramagame #gamedesign pic.twitter.com/8VHMgaTZZT
— Picorama (@picoramagame) August 1, 2015
Yeah, ready to get their ass kicked, by the look of things. They are heavily outnumbered after all!
Friendship Goals #screenshotsaturday #squadgoals pic.twitter.com/49hQk57F3d
— Ted Hand (@t3dy) August 1, 2015
Yay, spirit raising! Wait, “friendly interest”? Oh, THAT kind of spirit raising…
That'll be trails in and working then. #screenshotsaturday pic.twitter.com/C9KfnHuRkI
— futureofvideogames (@VideogameFuture) August 1, 2015
Colors preeeeeeetty. Very preeeeeety.
#screenshotsaturday #gamedev #pixelart Working on a quick distraction, a game about psychotherapy pic.twitter.com/CMXmJUx9DT
— Nick Barr (@NickNormandy) August 1, 2015
Note quite pretty. More like, creepy as hell, with those skulls and all. Looks good though.
Seeing the past.. #screenshotsaturday #gamedev #indiedev pic.twitter.com/GeqI6QLYbE
— Ivan ??️?? (@Nothke) August 1, 2015
And… more weird stuff. Kinda doubt that’s how most people see the past?
Is it #screenshotsaturday yet? Yay! #gamedev #gameplay pic.twitter.com/HdGqJ08xCy
— Open Form Games (@OpenFormGames) August 1, 2015
Am I seeing things, or does that building have ‘Myamoto’ (Miyamoto?) written on it? Huh.
https://twitter.com/AlexTritt/status/627455023857819648
Hard to argue with that kind of logic!
Lost your communicator? Sign language #screenshotsaturday #gamedev #pixelart pic.twitter.com/mMLEKSB9Av
— ˹Anas Abdin˼ ??? (@AnasAbdin) August 1, 2015
Woo! Old-school point ‘n click stuff! Wait, SIGN LANGUAGE?!
How's this for #screenshotsaturday? PONCHO will be coming out this September on pretty much everything! 😀 #pixelart pic.twitter.com/n6BT2QIVT1
— P O N C H O (@Ponchogame) August 1, 2015
Boulderdash. Real people need– oh, I see what you did there. Kinda. Also, PONCHO!
https://twitter.com/neilsardesai/status/627535126562377728
Seems to me, she’s already quite invisible?
New update v.115 of #SpaceJammers adds abilities and gems to socket skills #gamedev #screenshotsaturday #indiedev pic.twitter.com/WX5UTP9zqD
— Sorob (@SpreadShotDev) August 1, 2015
Violence! Chaos! Destruction! Mayhem! Coins! Co-op!
#screenshotsaturday Who is five-eyes? Is he my ancestor, or our ancestor? #FULLMETALGOD #goodgame pic.twitter.com/oehtJHCssY
— Ken Young (@Kiokotakorps) August 1, 2015
“Five-Eyes”? “Purple Seal”? Ha! Even the developer is confused, it seems.
https://twitter.com/JFMKVR/status/627498216397733889
Well, I like the style, but based on that screenshot… a tad simplistic, no?
Happy #screenshotsaturday 😀 Here are some new Screenshots from #ToTum! This is a work in progress level 😀 #GameDev pic.twitter.com/OrqsjqUc1f
— Insert Imagination (@Team_ii) August 1, 2015
No kidding. So much WIP, that I can’t tell what’s going on! Seriously though, what’s the deal?