Do you know what love is, really? Because I don’t think any of us do. We think it can be defined based on past and/or current experience(s), but that’s incredibly subjective – for lack of a better term. Not that what Solo has in store for us will likely solve that mystery, although I suspect its gorgeous art style, soothing soundtrack and branching narrative will certainly shed some new light on the topic; maybe even cause us to reconsider how we see that very emotion?
Or maybe it’ll simply be an absolutely phenomenal puzzle platformer that looks really good to boot. I’m fine with either, quite frankly, and… it’s so colorful! Did I mention that? Because holy crap, it really is. So colorful and vibrant. Anyway, what the eye can – or can not – see can rarely carry a game, and I suspect this will be no different. So hopefully all the island traversing we’ll be doing, moving boxes with rather unique aspects around to bridge gaps in search of… wait, what? Sleeping Totems? This just got weird.
Contemplate and explore a living world: take photos of the charming, colorful islands amidst tranquil tunes or play the guitar for cute creatures.
Weird and really interesting, that is! Kinda wish we had more details about the world as a whole, because what little I’ve beena able to gather is that… ghosts are part of this world, you get to explore a vast, surreal archipelago, moving boxes around, and talk to, well, something called Sleeping Totems. Then again, perhaps this is all intentional, ensuring players are kept in suspense from the mystery created by revealing as little as possible about Solo? It will be out in little under a month after all, so at least we won’t have long to wait!