Think you’ve got what it takes to work your way up the ranks as the Reaper? Well, maybe you do, maybe you don’t. We’ll find out over the course of seven weeks in Peace, Death!, during which you’ll be in charge of working out who goes where -- purgatory, hell, or… heaven! Oh, and you’re not working in the easy-decision-making department, as these guys can be pretty darn sneaky about exactly who -- or what -- they are. Take off every hat, check all weaponry, and for the love of Death (your boss, FYI), try not to kill anyone. Unless they truly deserve it.
Now, this may sound a lot like a certain border patrol game, but eh, so what if it does? There’s plenty here to make for a unique experience, borrowed ideas/elements and all. For starters, when was the last time you got to play as the Reaper? Not just any ol’ grim fella, no. THE Reaper! And remember, you only have seven weeks to prove your worth as an employee of Apocalypse Inc., amidst various catastrophes and other little twists to really shake things up. Groovy?
Well, an example might be the weekly events, which… actually, I’m not quite sure what they’re about, but they do include things like “undercover agents” and “kidnappers” (because why not?). Crazy stuff for sure, but don’t forget that you’re on the clock. This can not be stressed enough, and even more so, given the fact that your performance will be graded on a daily basis. Not just at the end of your seven-week trial. Every single day. As for what happens if you don’t get a passing grade… by all means, go ahead, choose poorly and see for yourself.