Wraithkal: The Indie Gaming Corner
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Tap, Slide, Kill: Slayaway Camp Now Murdering On Android Devices

It may have taken Blue Wizard Digital a couple of months, but Android fans can finally partake in the fun that iOS users have been ranting about since February, as Slayaway Camp has finally arrived on Google's mobile OS. And what fun! As noted in my review, while it is a slide puzzler at its core, the complexity of later levels, coupled with a lovely art style, still makes for a very enjoyable experience (even I'm awful at it).
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Steam Greenlight is Dead! Long Live Steam Direct?

As foretold, June 13 is upon us, and with it, the end of Steam Greenlight. In its place we find Steam Direct, Valve's new system for submission curation on their digital store. Not gonna lie, I am actually hopeful that this is going to improve the groovy-to-rubbish ratio on Steam additions, even if it does seem like... just about anything goes. Anything that's both playable and isn't harmful in any way, that is. Oh, and no pornographic content, and a couple of other things. Still, just about anything seems to go?
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Formicide Exits Early Access With a Slew of Ant-vs-Ant…ics?

"Think Worms meets Team Fortress 2", they said. "It'll be fun", they also said. Well, I don't know about the former, but Formicide does look like a good time. One of 2D team-based blow-everything-up... with ants. The promise of short matches didn't hurt either, as certain other 2D war games have a tendency to take much too long in this day and age, honestly. Oh, and then there's the fact that Formicide is not turn-based. No waiting for everyone to make a move - here you either shoot or get shot/blown up/fried/etc.

Become the Pirate You Were Meant to be, as Depth of Extinction Enters Ear– FIRST Access?

In Depth of Extinction, someone - or something - is out to destroy humanity. Again. Hardly the most original plot, ya know? That said, even if it doesn't turn out to bring a slew of fun twists and turns, I suspect the tactical aspect will make for an enjoyable experience still. One which makes promise of crazy things like... oh I don't know... permanent death! Yeah! Because your squad in this game is way too badass for retries. Either they get the job done or die trying. Simple as that.
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Let’s Get It Kickstarted: Eon Break

Remember that time Nikola Tesla fought the nazis, while also battling mushrooms? Me neither. Probably because, to the best of history books, that never happened. Oh, but it will. It most certainly will... and in 2017 no less! That said, the experience will be limited to the confines of a video game by the name of Eon Break, but it's certainly better than nothing. Also, this version of Tesla is pretty bad-ass to say the least, which only makes it all the more groovy.
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Fight the Good Fight or Add Fuel to the Fire? Time to Choose a Side In… The Frankenstein Wars!

Back in 2015, The Frankenstein Wars were little more than a glimmer in the eye of interactive fiction fans (such as myself), barely slaying the mighty Kickstarter beast. But fortunately it did emerge triumphant, which brings us to the present where the game awaits with an uncanny war to be waged. A war which takes us all the way back to 1827's France, during which the Zeroiste movement - well, they pretty much brought back the dead, Frankenstein style. And here's the thing: you don't have to play the hero in this interactive tale! Your adventure, your choice(s), your... potentially disastrous outcome.
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The Journey Down Chapter Two Review

Last we heard from Bwana and Kito, The Journey Down's two protagonists, they were tracking down some ancient place with some ancient book, aided by a mysterious woman - you know how these things go. Unsurprisingly, this second chapter - of three - picks up pretty much where the first ended, you-know-what having hit the proverbial fan, our uncanny trio in trouble. No challenge is too great for the mighty Bwana however, and it isn't long before... well, more trouble comes their way. Trouble which seems to follow these guys wherever they go. Trouble with the law, trouble with pirates, trouble with - wait, I'm spoiling. Suffice to say, there was trouble… and of the best kind, too!
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Greenlight’s Days Are Officially Numbered and Can Almost be Counted On One Hand

I know. I couldn't believe it myself either when I read the news, but it's true: come June 13, almost five years (August 30, 2012) later, Greenlight will be but a thing of the past. While I have been a long-time supporter of the system, in spite of its flaws, honestly… even I believe this to be good news. Mostly due to the amount of absolute rubbish that has dominated submissions in recent weeks, and as such, here's to Steam Direct, its successor, faring significantly better. Time will tell if that ends up being the case.
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Speculating Screenshots (3rd June 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Let’s Get It Kickstarted: The 2017 Procedural Generation Jam

Make something that makes something. Sound familiar? It should, seeing how The 2017 Procedural Generation Jam is not exactly the first of its kind (remember?). And like 2016, 2017 will also play host to a jam during which participants... get random. Doesn't matter if it's a game, art, audio, or even text, so long as it is... wait for it... procedurally generated. Oh, and this year's edition is looking to Kickstarter for funding of several groovy things.
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Thoughts on the Steam Direct Fee Reveal and Upcoming Store Changes

Like a lot of other people, I too have been sceptical regarding the Greenlight replacement, Steam Direct, ever since the original announcement. How will it be curated, if at all? How much will each submission cost? When will the switch be flicked to shut down Greenlight, and will Steam Direct be put into motion immediately following said event? A lot of questions and only a handful of answers. Or only one, rather: the submission fee, and quite frankly… their decision is both good and bad.
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At a Glance: E3 2017 Indie MEGABOOTH

While the main focus of E3 most certainly is not indie games, at least they haven't been entirely forgotten, thanks to IndieCade (remember?), and of course the always lovely Indie MEGABOOTH. As for which is more awesome, well, that's not for me to decide. I'm just the messenger in this case. That said... a lot of those that are part of this year's E3 Indie MEGABOOTH are 'by appointment only', so in terms of volume, I suppose IndieCade wins E3?
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Back to the 80’s, Back to BASIC(s): ZX Spectrum BASIC Jam Has Begun!

About time we got another ZX Spectrum game jam, ya know? It may not be directly related to the Speccy Jams, but that doesn't matter. What does is, more ZX Spectrum games will be made over the course of the next 12 days. A lot more actually, if all 76 who have signed up at the time of writing end up with something playable. While that would be undeniably great, time will tell who masters the art of BASIC...
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At a Glance: E3 2017 IndieCade Showcase

Unless you've been living under a rock, chances are you're aware of how E3 2017 is only little over two weeks away. While I'm not super excited at the prospect of Microsoft, Sony, Ubisoft and other big AAA developers showing off upcoming games (perhaps even hardware?), something about E3 does still manage to raise my spirits. A little something called the IndieCade Showcase, and this year's lineup is looking mighty groovy!
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Speculating Screenshots (27th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Crimzon Clover: World Ignition Review

What's better than numerous enemies filling the screen with bullets in a SHMUP? When you return the favor! And that's just one of many reasons as to why Crimzon Clover WORLD IGNITION is such a great game. Fill your 'break' meter and at the press of a button, you're able to ensure the untimely demise of just about everything coming at ya. Not enough? Well, with enough skill, you can actually double the ridiculousness, triggering DOUBLE BREAK(!) mode, at which point I'd wager nothing will be alive for long. Save for those pesky bosses, of course. Shoot to kill!
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Jelly Juggle Review

It's a well-known fact that Pong has been around since the beginning of time. Some would even say that it was there when the universe was created, but honestly, that's a bit of a stretch. Just a bit. Right. Anyway, my whole reason for bringing up Pong - since it's hardly an indie game (I know, shocking!) is that… Ian MacLarty's Jelly Juggle kinda resembles it. At least the ball and paddle aspect, as well as having the player somehow keep any and all balls - or jelly in this case - on-screen. Oh, and the paddle has been replaced with a fish. A surprisingly sturdy and slightly malfunctioning one at that, refusing to do anything but swim counter-clockwise. Stupid fish.
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A Little Girl’s Imagination is Serious Business in Lydia… But What About the Monster?

The mind of a little girl can be a scary place, imagination running wild, the world still relatively new and - as such, more often than not - a scary place. Or at least that's how it must feel, even if nothing could be further from the truth. Unless of course you're Lydia, protagonist of the same named game, as she's in a world of trouble. Question is though, how much of it is simply the creation of an overactive imagination?
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Nadia Was Here’s Battle System Makes Fighting For Amytah’s Sake… Genuinely Groovy

A warrior, a thief and a spellslinger (or a mage, I suppose). This uncanny trio of adventurers have but one goal: to rid Amytah of whatever is currently wreaking havoc across the land. In order to accomplish this, as is true for most RPGs, they shall be forced to fight. A lot. It's a good thing then, that combat is actually where Nadia Was Here truly shines, based on the pre-release demo. In fact, I'd almost say that semi-turn-based battles are rarely this interesting...
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Speculating Screenshots (20th May 2017)

For most, weekends means two days off work with some much-needed R&R. But for game developers, it’s also a time during which they get to show off what they’ve been working on. I am of course referring to Screenshot Saturday, which involves tweeting screenshots with the #ScreenshotSaturday hashtag. Screenshots which I will be critiquing some of every single Tuesday, in Speculating Screenshots.
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Slayaway Camp Review: One, Two, Killer Slid Past You…

If you've ever wondered what it would be like to step into the shoes of an absolute psychopath and kill numerous innocent civilians (and a cop or two for good measure), it's a good thing Slayaway Camp exists. If, on the other hand, you don't enjoy ultra-violent experiences... this one might not be for you. Still reading? Good, because in my opinion, this slide puzzler turned gory murder simulator is pretty damn awesome - even if it clearly isn't for the faint of heart.
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Oafmatch Matches RPGems Against Evil In the Name of Glorious Loot

Whenever evil decides to cause trouble, there's always some goody two-shoes hero willing to take up the mantle and kick their ass. While that is also the case in Oafmatch, the 'how' bit is, well, a bit different, as battlefields are... match-3 boards. Because why not? Oh, and to make the experience more engaging, there's a fair amount of RPG elements to manage, including loot, a party of four, traits, leveling - good stuff, all-round!
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