It’s Midnight at the Celestial Palace! Or rather, Midnight at the Celestial Palace: Chapter I – of who’s to say how many – is upon us, and as such, the time has come for Greg and… an otter (wait, what?) to embark on what is bound to be a grand adventure. Together. Because that’s what humans and otters do in this pointy and clicky odd locale. Or maybe this is a special case. One unlike any… otter (nope, not sorry).
Not that the ‘why’ aspect matters a whole lot either way, because fact is, a great peril looms (as foretold by its Steam page), and I bet you’ve already figured out this next bit. If not, well… the odd couple of Greg and – I kid ye not – Sir Squiggles are the only ones capable of doing something about it. Or maybe just Greg. Who knows? Their destination is certain at least: the Celestial Palace!
As for how they’ll get there, now that’s another matter entirely – one that seemingly involves a talking horse and quite possibly the largest skull you’ve ever laid eyes upon. Oh, and there are apparently interactive tunes too. Why? Well, why not? We already have talking animals, a ridiculously oversized skull, and various other comical oddities, so some musical intrigue isn’t exactly farfetched. All in the name of good pointy and clicky fun, ya know?