Adventure Game Studio. Easily my favorite engine, second only to SCUMM. So, MAGS! Unlike most jams, which tend to last from 72 hours to a full week with no engine restriction, this one spans a month and requires participants to use… wait for it… Adventure Game Studio! Who’s in the mood for creating some adventure games?
Fate is a fickle mistress, or so we’ve been told. But now the time has come for aspiring Adventure Game Studio developers to show the world how they interpret “The Fickle Hand Of Fate”, as that’s the theme for this month’s MAGS jam. A fateful encounter? Rearranging what fate has planned? Or… something along those lines, perhaps even something else entirely? Entirely up to you, so long as it doesn’t stray too far from the aforementioned theme.
One particularly intriguing idea Blondbraid had was a game where a self-fulfilling prophecy, as in “An Appointment In Samarra” pictured above, could be the core story of the game but, given the interactive nature of games, this could lead to some very interesting situations: Every branch created by the player’s actions could still somehow end up delivering them into the hands of inescapable Fate, or they could find ways to avoid or somehow trick Fate along the way.
Oh, and the lone entry from the month prior can be found below.
One Spy Too Many (Slasher)
Agent Bond (007) has been sent for because the royal palace has been bugged by the Russians and is needed urgently.
Bond needs to undergo specialist bug training before he is allowed to start the mission at the royal palace and destroy all Russian planted bugs.
However, do MI6 have the REAL Bond or is it a case of mistaken identity?
Soon will be revealed as Bond’s specialist bug training is being watched by M and agent Pettigrew.