Welcome to the year 2115. Your name is… Max Carnage? That can’t be right. Well, looks like it is. Anyway, as is often the case with futuristic stuff, you-know-what has hit the fan; this time on Wanderer, a research space station, and you’re kinda stuck there. So lock and load, marine. No one’s coming to help you, because this is… Hazardous Space.
Not trying to sound overly dramatic with that last bit either. The developer does emphasize how “there is no room for friendly NPCs or safe locations”, meaning you’re pretty much free to shoot on sight, no risk of friendly fire. Oh, and death is permanent, so be sure to make the most of every turn, because it just might be your last.
On top of that, how about some randomly generated levels, making sure you won’t know where to go or what to expect on that next attempt/playthrough? You do have the potential for building a quite powerful protagonist with new skills/bonuses and armor modules though, but again, not going to do much good for planning ahead because, well, you can’t. Random is random and RNG can be a fickle mistress, to say the least.
That said, I did notice “even after you’re dead you can still get a nice reward” in the game’s description, which makes me think that… you know, maybe dying in Hazardous Space isn’t all that bad. Might even prove beneficial, depending on what it means, exactly. Permanent unlocks, most likely, sure, but how? What’s the criteria, how do they work, what are they? Hopefully we’ll find out sooner rather than later, in spite of the upcoming release being a case of Early Access.